Archive for 2005

More Eco Systems

Well, I’ve continued my explorations of Vue. And I guess there will be a couple of more of these entries until I’ve learned everything about this new tool in my arsenal. New productive tools are always a joy to learn.
Today I explored constructing my own terrains by painting them with the airbrush and then constructing a river in it with some foam on the shorelines, and having it populated with an ecosystem were I explored some more about controlling placement and distribution of the objects using functions connected to the rest of the environment.

Vue River

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Eco Systems and Me

Well, have had a soft weekend, but tonight I got some time to continue playing around with Vue. I just continued learning about Eco Systems in Vue, a very powerful feature that really seems to rock.

Here is a small Eco System render I just created. Enjoy. ;)

Vue Eco System
Music for Vue’ing: Lars Winnerbäck - Live Summer ‘05

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Vue, the second day

Amazing, blog entries two days in a row, that hasn’t happened for months. I hope this is a good sign and that it’ll continue down this path.

Vue Foam Shore
Experimenting with how to simulate foam at a shoreline

Today I am attending a wedding, for a colleague at work, but I had some hours during the morning to spare to continue my Vue explorations. It’s becoming very intriguing with Vue as I start to learn the different possibilities with it, and also leaving the basics and coming up with my own solutions. Next week will be a Vue week where I plan to finish my explorations of Vue and then have all knowledge I need to let it be a part of excelling my productions.

Vue Global Illumination
Exploring the different Global Illumination settings of Vue
(A pretty dull image I know, but I learned a great deal.)

Working Music: Broder Daniel - Cruel Town

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Vue is around

I haven’t written in my blog for a long time. Mainly because of my current work at GA has been taking up more or less all my time and I really haven’t had any time left over for personal things like Artstorm. Now I think I have been able to plan up things so I can dedicate more time towards my Artstorm projects though.
So let’s keep an eye on the site and see what happens in the next couple of weeks, hopefully there will be some action around here. :)

On another note, I purchased my Lightwave [9] preorder the other day, together with the Vue 5 Infinite bundle (an incredible deal by the way). LW[9] won’t be out for a couple of months, but my Vue 5 discs arrived this week. So I just started playing around with Vue tonight to start learning this software.
My first impression is that is seems to be very interesting, especially to accompany Lightwave with creating environments to composite Lightwave renders together with. I’ll for sure spend some time to really dig into Vue to learn more aspects of it.

Here is my first Vue render that was just completed an hour ago. Well, it’s my first, trying out the interface and some functionality, and I’ll continue posting some more renders as I continue to explore Vue.

Vue Test 1

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Finally, there is a CG Society!

CG Society

CGNetworks recently took the initiative to form a CGSociety. Of course I’m fully supporting this great step and am a member of this society.

“The CGSociety is for creative digital artists. This is artists that uses computers to tell a visual story. No matter what the format or scope, from a still image to a complete film or game, telling a visual story is the thread that ties this community together.

The CGSociety is committed to enhancing the global state of creative digital arts. It celebrates, aggregates, supports, trains and promotes creative digital artists in their local and global communities.

The CGSociety is unbiased in its enthusiastic support of all genres, styles, tools and outlooks. It supports professional chapters including Film, Games, Concept Design, Visualization, Illustration, and more.”

It will be interesting to see how powerful the CGSociety will become, and what I’ll contribute with to it.

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Recent project keeps things stalled

There has been a serious lack of updates to the artstorm website for quite some time now. The reason is that I unexpectedly got hired by a company in mid January to do quite some work for them on a very interesting project. Things have been really hectic since then and I’ve had about no time at all left for my own projects during this time. Things will slow down with that project soon as it seems though, so then I’ll get back into art storming with all ideas I have had time to sketch down in my notebook the last weeks.
I’ll be back soon again with another update.
Until next time…

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Software launch is getting close

A new section at the Artstorm site will be launched within the next few days. It’s about my software development projects. I wanted to clearly separate it from the artistic part of the site, and have made a different design for the software projects.

StormDev

It will contain web applications, Lightwave Plugins and Windows Utilities.
Storm|Stats will be the first software available there, which is one of the most advanced and sophisticated web analytics tools available. It’s currently in it’s last beta phase with me making sure it’s rock solid and sorting out the last things with some Flash presentations inside the app. It will be released the same day as the software development site opens.

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Another year, updated plans!

2005 is finally here, as usual, the last year came and went like a running train. Anyway, as the artstorm site finally got finished not so long ago, I guess 2005 will be the year where I start utilizing it completely and all the features I added to it. Lot’s of portfolio updates as well as the movie and software sections are ready to get their doors opened very soon. So expect some interesting stuff appearing here.

Personally I’m quite excited as Newtek has recently announced that Lightwave 8.2 is around the corner. Can’t wait to get my hands on that update as it contains many goodies I’ve wanted for a long time for my work.

I’ve apparently finished my last commercial project some weeks back, and I’m brainstorming out a new plan/endeavor to get going with in 2005. I’ve promised myself to have it finished before the end of this week, let’s see what happens.

Over and out, I’ve a character called Maia in the pipeline which I’ll post some stuff from soon.

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