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	<title>Comments on: Innkeeper: Now the fun can begin!</title>
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	<link>http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<pubDate>Tue, 06 Jan 2009 07:46:07 +0000</pubDate>
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		<title>By: BeakerDude</title>
		<link>http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/comment-page-1/#comment-187</link>
		<dc:creator>BeakerDude</dc:creator>
		<pubDate>Sat, 15 Mar 2008 00:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/#comment-187</guid>
		<description>Cool! :P</description>
		<content:encoded><![CDATA[<p>Cool! :P</p>
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		<title>By: Phil</title>
		<link>http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/comment-page-1/#comment-188</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 01 Oct 2007 13:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/#comment-188</guid>
		<description>Actually, all I'm doing is ramping the lum to about 80% and the
diffuse to 20% then ramp the diffuse sharpness to about 150 and turn
on edges. I've found that it gives you better control of the cel
effect, but causes havoc when trying to do anything with radiosity.

Man, I wish I had your detail thought!</description>
		<content:encoded><![CDATA[<p>Actually, all I&#8217;m doing is ramping the lum to about 80% and the<br />
diffuse to 20% then ramp the diffuse sharpness to about 150 and turn<br />
on edges. I&#8217;ve found that it gives you better control of the cel<br />
effect, but causes havoc when trying to do anything with radiosity.</p>
<p>Man, I wish I had your detail thought!</p>
]]></content:encoded>
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		<title>By: Johan</title>
		<link>http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/comment-page-1/#comment-185</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Wed, 26 Sep 2007 16:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/#comment-185</guid>
		<description>Hey Phil,

Well, for this particular character I haven't drawn any concept art. I usually do that though, so this is a bit unusual for my workflow. But as I was about to make a character to mainly work on my texture skills I have just been doodling along creating this character as I go. I knew I wanted to go for a kind of obese look though. And when I came to the addition of accessories I just did some googling to find some medieval designs to get inspired from, for the shoes and dagger primarily.

About time spent. I have spent a few hours now and then spread out over some time with this project, so I'd say that I have spent about one full working day in total so far. Or something in that region.

I went by your site and checked it out. I saw you were into celshading a lot. And you had made some nice characters. I love the celshaded style myself and have been meaning to dabble around a bit with that look too, sometime in the future. Looking forward to see more updates of your characters. :)</description>
		<content:encoded><![CDATA[<p>Hey Phil,</p>
<p>Well, for this particular character I haven&#8217;t drawn any concept art. I usually do that though, so this is a bit unusual for my workflow. But as I was about to make a character to mainly work on my texture skills I have just been doodling along creating this character as I go. I knew I wanted to go for a kind of obese look though. And when I came to the addition of accessories I just did some googling to find some medieval designs to get inspired from, for the shoes and dagger primarily.</p>
<p>About time spent. I have spent a few hours now and then spread out over some time with this project, so I&#8217;d say that I have spent about one full working day in total so far. Or something in that region.</p>
<p>I went by your site and checked it out. I saw you were into celshading a lot. And you had made some nice characters. I love the celshaded style myself and have been meaning to dabble around a bit with that look too, sometime in the future. Looking forward to see more updates of your characters. :)</p>
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		<title>By: Phil</title>
		<link>http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/comment-page-1/#comment-186</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 26 Sep 2007 13:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/blog/2007/09/26/innkeeper-now-the-fun-can-begin/#comment-186</guid>
		<description>So how do you plan these characters out? I haven't seen concept art for these, just the models.
And also, how long does it usually take you to complete one? I've been trying to work on my own personal project, but it's kind of hard to decide the level of detail that I want to employ for secondary characters.
I really like your level of detail in this model; the zippers on the shoes, the buttons on the shirt.
This is really impressive stuff, and i'll keep watching! I need to get my own LW skills up to par!</description>
		<content:encoded><![CDATA[<p>So how do you plan these characters out? I haven&#8217;t seen concept art for these, just the models.<br />
And also, how long does it usually take you to complete one? I&#8217;ve been trying to work on my own personal project, but it&#8217;s kind of hard to decide the level of detail that I want to employ for secondary characters.<br />
I really like your level of detail in this model; the zippers on the shoes, the buttons on the shirt.<br />
This is really impressive stuff, and i&#8217;ll keep watching! I need to get my own LW skills up to par!</p>
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