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	<title>Comments on: Life signs&#8230; status updates&#8230;</title>
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	<link>http://www.artstorm.net/blog/2008/04/10/life-signs-status-updates/</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<pubDate>Tue, 06 Jan 2009 19:42:18 +0000</pubDate>
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		<title>By: Johan</title>
		<link>http://www.artstorm.net/blog/2008/04/10/life-signs-status-updates/comment-page-1/#comment-323</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 18 Apr 2008 12:53:17 +0000</pubDate>
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		<description>Actually, motivation is not really a problem, but get up to speed on all assets again can be quite a daunting task when returning to an old project. Tons of half finished textures, different model versions, bunches of different test setups etc etc. Perhaps says more about my organizing of files (or lack there of). An order that made sense when working with it the last time, but a few weeks or months later it's a challenge remember everything. I can easily spend like a day just browsing through a project - deleting and renaming things - before getting back working with it. Annoying!</description>
		<content:encoded><![CDATA[<p>Actually, motivation is not really a problem, but get up to speed on all assets again can be quite a daunting task when returning to an old project. Tons of half finished textures, different model versions, bunches of different test setups etc etc. Perhaps says more about my organizing of files (or lack there of). An order that made sense when working with it the last time, but a few weeks or months later it&#8217;s a challenge remember everything. I can easily spend like a day just browsing through a project - deleting and renaming things - before getting back working with it. Annoying!</p>
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		<title>By: Phil Wesson</title>
		<link>http://www.artstorm.net/blog/2008/04/10/life-signs-status-updates/comment-page-1/#comment-322</link>
		<dc:creator>Phil Wesson</dc:creator>
		<pubDate>Mon, 14 Apr 2008 17:25:46 +0000</pubDate>
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		<description>It's always hard to get back to doing personal projects when you still have to get money into the back account. Unfortunatly, my job has taken priority so many times that i've lost steam... How do you keep motivated after finishing a paid gig?</description>
		<content:encoded><![CDATA[<p>It&#8217;s always hard to get back to doing personal projects when you still have to get money into the back account. Unfortunatly, my job has taken priority so many times that i&#8217;ve lost steam&#8230; How do you keep motivated after finishing a paid gig?</p>
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