Posts Tagged ‘Creature’

Chupacabra ZBrush doodle

No Comment // Jun 14, 2007 // Posted in Doodles

I’ve continued my explorations into the ZBrush universe and this is what popped out. I love the freedom to just mindlessly sculpt in this application. Hope you enjoy it.

Chupacabra ZBrush doodle - two angles

Chupacabra ZBrush Doodle

I’ve been into improving my ZBrush skills for about a week now I can say this software is truly amazing and will for sure improve my existing workflow. It’s so nice not having to fight the software, and I’m feeling free in the application and have found myself thinking more like a traditional sculptor. Yes, I am really having fun! :)

Chupacabra ZBrush doodle

Another shot of the Chupacabra ZBrush Doodle

While working on this piece I realized I have to think a little bit more about topology of the base mesh, before jumping into the the finer detail sculpting. This will be less of a problem when I get into importing my meshes I create in LightWave, as I am very careful with the topology modeling in LightWave. But this sculpt was, like my second doodle two days ago, made completely inside of ZBrush, with the base mesh built from ZSpheres. When working with the details around the eyelid area as well as the genitals I realized I didn’t have enough polygons driving the sculpt in the background to be able to work as precise as I needed to do there. I could divide the mesh another time, but then I would get a great deal of details added to areas where I didn’t need it. Waste of resources in other words.

Well, this was doodle number three, so I am still learning, and on my next ZB doodle I’ll not make this mistake again, and make sure I put denser details in the areas where I need it from the beginning. Here is some screenshots from the different stages. ZSpheres -> Adaptive skinning -> Sculpting in the details -> Render in a clay material.

Chupacabra ZBrush doodle - Workflow process

The Chupacabra Process from ZSphere to Final Mesh

Gonna read up a bit on working with topology inside ZBrush next, to have better control of my sculpts I create inside ZBrush, and see what I come up with next.

ZBrush sculpting music: Koop - Waltz for Koop

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A fantasy creature ZBrush doodle

No Comment // Jun 12, 2007 // Posted in Doodles

I’ve continued my exploration within ZBrush 3, and had a one hour doodling session today (I haven’t forgot about my other projects, updates will come shortly on those as well). But I am really falling in love with the intuitive way of working in ZBrush so I will continue investing time to really get confident with this package, so I can use it in many of my upcoming projects.

Fantasy Creature doodling in ZBrush

A fantasy creature doodle

The ZBrush doodle I posted yesterday was my first attempt to create something in zbrush 3, and was done with blocking out the shape with a sphere brush, convert it to a polymesh and then pull, push and drag around the clay from there. It got quite messy and lot’s of stretched and overlapping polygons. It’s almost impossible to control the topology working in that way.

So today I improved my workflow in ZBrush and used zspheres instead and got into the habit of using them to create a much better base mesh to work from. Nice and controlled topology, much quicker to work with and which therefore also resulted in a much nicer result. From the zsphere created base mesh I made a few divisions to get the details I needed to sculpt out all the finer details.

Fantasy Creature doodling in ZBrush - Process

From ZSpheres to Final Mesh

And from starting with an empty canvas to the creature I ended up took about an hour. Amazing, this would have take so much longer to model and sculpt in a traditional 3D package. Can’t wait to continue getting deeper into zbrush and start exchanging data between LightWave 3D and ZBrush.

Todays doodling music: Calexico - Feast of Wire

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Some Prehistoric Doodling

No Comment // Jun 10, 2007 // Posted in Doodles

As ZBrush 3 was recently released, I’ve finally started taking the time needed to fully learn this lovely piece of software. Lot’s of more things for me to explore in this package, but I am getting there. Here is a doodle I made this morning just after I woke up while drinking my morning coffee. This weekend have been dedicated to ZBrush.

Prehistoric Creature Doodle

Learning ZBrush - My first lame attempt to do something

This doodling took about 30 minutes from an empty canvas for me to sculpt. I made it entirely inside of ZBrush beginning with the sphere brush and working from there. Just having fun with the sculpting tools. I don’t know what it is really, I was just playing around. It does take some time getting used to this way of working, being used to dragging and pulling vertices for years, and now moving over to this form of almost clay sculpting.

But I love it, and I can’t wait to continue digging into ZBrush and making it a major part of my pipeline for my pieces.

Doodling Music: Slayradio

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Goblin - Body Refined

No Comment // Oct 19, 2004 // Posted in Characters & Creatures, Goblin

Okay, todays update. I’ve been refining lot’s of details with his body, and now I’m quite happy with it. Just have some things left to do on the head, before I add his clothes into the object and start the painting of skin and extra details onto him. Will get to that tomorrow probably.

Goblin WIP 3

Work in Progress Render

Goblin WIP 3 Wires

Wireframe of current Work in Progress

Working Music: Conan The Destroyer Soundtrack
(Hey, why not! hehe.. This is fantasy!)

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Goblin - Body Proportions in place

No Comment // Oct 18, 2004 // Posted in Characters & Creatures, Goblin

Okay, a quick update of the progress of the little Goblin character. I’ve got the body proportions and look pretty much as I want them now. Still quite some detailing to add to the body to get it more interesting (and clothing of course) before I start painting him.

Goblin WIP 2

This is what his body more or less will look like.

Working Music: Anna Ternheim - Somebody Outside (mmmmm)

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Goblin - Just started

No Comment // Oct 17, 2004 // Posted in Characters & Creatures, Goblin

Started on a new project tonight. Actually it turned out to be none of the ones I did have in mind earlier. As usual. ;) But the ones I had in mind is still around, and this one I think will be a pretty quick one.

Actually, this will be a piece called Loneliness. But that’s the second stage of this project. It can be a bit hard to imagine where I’m going with this one from this current shot.. but stay tuned and things will reveal themselves along the road. I’ll model, texture and finish this main character first. And then get into part two and model his surroundings and pose him with the appropriate extras and expressions for the piece I have in mind. Okay, let’s see if I have been able to guess the time I need for this one correctly and make this a quick one… or if it drags out.

Goblin WIP 1

First WIP of the Goblin Project

The first wire of our coming “hero”. I do have quite some fine tuning left, but I’m starting to get the overall shape into place.

Working Music: Marcel Donné - Sidologie

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