Posts Tagged ‘Plans’

Color Management in LightWave - Second Attempt

1 Comment // Apr 25, 2008 // Posted in Workflow

Just a quickie…

I’ve been developing my workflow for my film project for some time. I want to have a rock solid pipeline setup so when I go full blast I can aim all my focus at the creative parts. So far I’ve concentrated mostly on the asset exchange, getting meshes and animations in and out of the different applications I am working with, as painlessly as possible. I am pretty happy with where I am at this point.

I’ve also put in much thought into the rendering pipeline, which of course also is really important to get right. So far I’ve mainly be working with animatics and test renders, so I haven’t had to set the rendering pipe in stone yet.

One thing I have decided on is to render everything to a floating point image format. Which has led me back into the dreadful lairs of color management. Again.

I did some lame attempts with color management a few years back, got myself a Spyder 2 calibrator to work with accurate colors. But after the calibration I couldn’t get my head around it with different profiles. Colors started to mismatch between applications and other mysterious things. I ended up uninstalling it and selling the device after a month. I’m pretty sure it was good hardware, but handled by a crappy operator. ;)

Anyway, when doing my initial tests with a floating point rendering pipeline, I encountered the gamma differences between the screen and the rendered images, as FP formats work in a linear gamma, and the screen does not, which led me back into reading up a lot on the subject. The gamma difference is an easy fix, but the control freak in me was not happy that I did not understand completely what was going on, so I’ve studied color management a lot more this time around.

A happy coincidence was that Gerardo Estrada just wrote an interesting article on the subject in the HDRI 3D magazine issue #18 and #19, proposing different workflows with linear color management in LightWave 3D, and have also been very active on the NewTek forums lately talking about the subject.

And that Sebastian Goetsch has just released an excellent set of tools for LightWave 3D, enabling an easy workflow for color management and ICC profiles right within LightWave 3D. Wow!

Well, well, as I’ve spent quite some time understanding the subject this time, and done tons of tests the latest week, I think I’ve actually got the hang of Gamuts, Gammas, ICC Profiles and a color managed workflow through the entire pipeline this time. Will even get myself a Spyder again to get my screen accurate, as I believe I can handle it this time. ;) In the end, which also my tests have shown, having a linear color corrected workflow do enhance both realism and quality of the renders and removes a lot of the obstacles associated with image manipulation. So it’s well worth the time to get it right.

As soon as I’ve implemented a decent, good quality, easy to maintain system/movie player to showcase animations and film clips on my website and blog, I’ll start posting some rendered sequences, and with that also write some more detailed text about my complete pipeline and workflow for my film project.

I’ll definitely also return to this subject and write a decent text or article in the blog about my color managed pipeline when I have had my film project in the rendering phase for some time.

I’m not posting any renders this time, but to not make this post lack images completely, I’ll just snap a photo of my latest McFarlane action figure I got the other week, standing happy on my work desk. :)

Lotus Angel Warrior

Latest addition to my McFarlane toy collection

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Ninja: Resurrection

1 Comment // Apr 19, 2008 // Posted in Characters & Creatures, Crash Test Ninja

Just a quickie, here is an old darling of mine which I recently resurrected… Fear his wrath!

Wrath of the Ninja

My Crash Test Ninja

This character was like 90% finished back in 2004 for a SpinQuad challenge / thing, which I never had the time to complete. I’ve been cleaning up my old folders and content directories, getting rid of old crap and revived a few things that had fallen into the dark shadows, hiding under the dust, but deserved to be brought back to life.

This Ninja guy is one the latter. Back in march I fixed his topology, made some new UV unwraps and updated his textures and created a new clean rig to animate him. This test render is also from march while working with the rigging.

I’ve always liked this character and have had some great fun animating him when I originally created this cunning Ninja, so I am pretty psyched about finally having the time to get him finely tuned and bring him to full life.

I’ve some diabolic plans of where he is heading, more to come soon…

Get ready for some tough, serious, Ninja action!

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Life signs… status updates…

2 Comments // Apr 10, 2008 // Posted in Announcements

There has been some unhealthy long periods of silence between my posts lately. The usual reason, commissioned work has kept me a busy bee. CG artists need to make a living as well - bills, bills and bills - unfortunately.

Some of my paid gigs are interesting and challenging though - gives me opportunities to tune my skills and dive into creating pieces using all my arsenal of CG tools which I might not have gotten into if I only worked with my personal projects. But still, some of the things I have planned to do for myself I really long to do. I’m working on a solution to switch between gigs and personal projects more freely, which seems to actually work out and become reality.

Anyway, I’ll probably be able to get back into posting regularly again, at least a few times a week. Starting from today. So now I don’t have any choice to not post, do I?

Even though my postings have been sparse I’ve spent a lot of my free time working on my projects. One of my different short films and animation projects have progressed rapidly, and I registered a new domain name for it a few days back, so it’s getting ready to be revealed real soon. Just a few weeks away for the initial release.

I’ve also been working a lot with my CG character development. Updates to those will be posted shortly. Just a quickie to go with this post to not make it completely boring without any images. A CG chick I’ve been trying out some things with in the last days. Modeling and sculpting is finished, currently working with textures and some hair guide styling.

A quick screenshot from the OpenGL view in LightWave with a temporary texture I’ve painted and the beginning of my hair guide styling.

CG Chick in Progress

Hair styling in LightWave

Posting to be continued in the next days….

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Recent project keeps things stalled

No Comment // Mar 20, 2005 // Posted in Announcements

There has been a serious lack of updates to the artstorm website for quite some time now. The reason is that I unexpectedly got hired by a company in mid January to do quite some work for them on a very interesting project. Things have been really hectic since then and I’ve had about no time at all left for my own projects during this time. Things will slow down with that project soon as it seems though, so then I’ll get back into art storming with all ideas I have had time to sketch down in my notebook the last weeks.
I’ll be back soon again with another update.
Until next time…

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Another year, updated plans!

No Comment // Jan 04, 2005 // Posted in Announcements

2005 is finally here, as usual, the last year came and went like a running train. Anyway, as the artstorm site finally got finished not so long ago, I guess 2005 will be the year where I start utilizing it completely and all the features I added to it. Lot’s of portfolio updates as well as the movie and software sections are ready to get their doors opened very soon. So expect some interesting stuff appearing here.

Personally I’m quite excited as Newtek has recently announced that Lightwave 8.2 is around the corner. Can’t wait to get my hands on that update as it contains many goodies I’ve wanted for a long time for my work.

I’ve apparently finished my last commercial project some weeks back, and I’m brainstorming out a new plan/endeavor to get going with in 2005. I’ve promised myself to have it finished before the end of this week, let’s see what happens.

Over and out, I’ve a character called Maia in the pipeline which I’ll post some stuff from soon.

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Wrapping things up

No Comment // Oct 10, 2004 // Posted in Website Updates

Alright, so what’s up? Well, the Julie character I’ve been working on is more or less done. It’s online anyway, even though the last image is missing. But it’ll come online soon.

I’ve started using both a print service and a mesh service, DeviantART and TurboSquid, and updated the site to take advantage of these new features. Not very much online yet, but the content in each store will grow constantly from this point forward.

I also added a relation feature to the Blog script, so work in progress images belonging to the same project easily can be tied together, with a WIP link from the final image. Might be of interest to some to be able to go back and check how the images I create progress forward.

New projects - Well, I’m torn between a couple of things right now, so I haven’t decided which one to give the highest priority yet. I’m wrapping up the last post production on Julie to make sure I get nice prints. But when that’s finished I’ll have made my decision. The next blog entry in a few days will probably be the first Work in Progress of my next project, so my decision will be made until then.

I noticed in my ISP’s logs that I have had almost 8.000 visitors on the site since I opened it up just a little bit more than a month and some weeks ago. Well, I’m happy for that but it gives me such pressure now to start filling up the portfolio and project pages with more interesting stuff. I’ll work on it, promise!

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artstorm.net is up and running

No Comment // Aug 14, 2004 // Posted in Website Updates

I can’t believe it myself, it has gone 2 years since I took the site down to remake it, and I have done a couple of tries where I’ve almost been done, and then trashed it as I didn’t really like it.

Well, now I actually fixed it in one day. I’m happy with the site, every section is up and running. It’s easy to update. The site is clean and easy to navigate around. So now I’ll let it be. The site is done.

I’ll just have to start add some more content to it, in form of images and animations. But as I wrote on the portfolio page I’ll try to keep it as recent as possible, so instead of me going through old material, I’ll add whatever I create from this point and forwards in time.

I have lot’s of stuff planned for the autumn, so expect lots of new imagery to appear on the site in the coming months.

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