Posts Tagged ‘Work in Progress’

Cooking fibers resulted in a world of hair

No Comment // Apr 19, 2007 // Posted in Characters & Creatures, Katana

Alright, this piece has continued to progress. I’ve mostly concentrated on the head since the last update. I have tweaked the mouth and eyes a bit more and also finished the ears and attached them to the skull. I still have some finer adjustments left to do on the facial area before I am completely happy with her and can move on into the texturing phase.

My main focus on this update has been hair styling. As I am using LightWave, there is a couple of different approaches I can take when making hair. This time I went the Fiber Factory route. I got the Fiber Factory plugin for LightWave a few months back, but I haven’t had the time to get into it until now. I spent about a day playing around with the Fiber modeler until I felt completely comfortable with it and had found a good workflow which gave me the control I was looking for. A day well spent. So this is the result of my first Fiber Factory based hair style. Below is a render where I am in the progress at the moment. I still have some tweaks left to do before I am happy with the hair, but I am starting to get the overall style somewhere in the ballpark of where I am going.

Katana - Work in Progress 3 - Render

Trying out Fiber Factory IV for hair render

And here is an OpenGL shot of the hairguides I’ve sculpted with mainly the Fiber modeler with some additional tweaks in LightWave modeler.

Katana - Work in Progress 3 - OpenGL

OpenGL shot of the Hair Guides

I must say after having worked with Fiber Factory now, I’ve begun to find it a very useful and powerful hair plugin. I’ll definitely use it a great deal in my coming projects. I did have to switch between Fiber Modeler and LightWave modeler now and then to be able to get it the way I wanted, though, so there is still room for improvements in the hair styling tools. I’ll supply Jon at Binary Arts with my findings and wishes for improved styling tools when this project is finished, and hopefully that might be added to a future version, for an even more elegant hair solution. Hair in CG is something that is quite important to me and fortunately the future for hair in LightWave looks very promising. I am a beta tester of TrueHair, which still have some roads left to travel before becoming production ready, but it starts to show a great deal of potential already. Also, Worley might have a long overdue Sasquatch 3 lurking around the corner in the near future, that might bring even more power to the world of CG hair in LightWave.

Well, back to work. Coming up next is the final tweaks to the facial area, so I can start painting the textures and include that in my next post.

Working Music: Aracade Fire - Neon Bible

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Looping in the face on Katana

No Comment // Apr 16, 2007 // Posted in Characters & Creatures, Katana

I had some other business to take care of, so I had a break for a few days from this piece. Tonight I got back to her again though, and I have made some more progress to her since the last post. I’ve spend this night working on the facial structure, and have been focusing a great deal on the edgeloops, and I finally think I am starting to get happy with the layout of the wires. As I’ve mentioned in the last post, I primarily make this character to fine tune my edgeloop modeling skills.

I still have some refinements left to accomplish on the head. The ears lack some details and need to be properly attached to the mesh. There is also some loops around the mouth area that I have to work a bit more with before I’m completely satisfied. Other than that I just have to massage around her points a bit to get the features in the face to have the appearance I want them to have.

Here is some shots of her face up to this point. A rendered version and also a version with wires. I’ll continue tweak and refine her head and post a finished version of it later on today.

Katana - Work in Progress 2 Render

Katana - Second Work in Progress

Katana - Work in Progress 2 Wire

Wires of the second WIP

When I’ve finalized the head and attached it to the body, this piece will quickly close in to a finished state. The piece will probably be named Katana and not her as a character. Stages left to complete after the mesh is in place: Add hair and clothes, add a basic rig to pose her, paint textures and model accessories and then it should be prime time for a final render.

Working Music: Hello Saferide - Introducing

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Katana, new female character started

No Comment // Apr 08, 2007 // Posted in Characters & Creatures, Katana

I’ve begun working on a new character today. I have a pretty good idea where I’ll take her and how the final image shall look. This will end up as a single still only. I’ve focused a great deal on edgeloop modeling on this one, to finetune my skills in that area.

Katana - Work in Progress 1

Roughed out the basic shapes of her

The topology of the body is laid out with carefully placed edgeloops. Also I’ve blocked out the basic shape of the head. Now I’ll move on to adding details and massaging all bodyparts into the shapes and proportions I want her to have.

By the way, I’ve named her Katana, consider it a hint where this girl is going.

Working Music: Thåström, Hellberg, Ossler - Sällskapet

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A female character session has started

1 Comment // Dec 27, 2006 // Posted in Characters & Creatures

I got back home today, after being on the road for a few days during the Christmas holiday. One of the two December holidays are over anyway. Now I just gotta make it through New Years Eve alive as well and everything will be just excellent.

The first thing I did when getting back today, was booting up my workstation and got working on a new female character. I’ve just spend about 2 hours so far, but blocked out most of her proportions, made some basic facial features and added some dummies as clothing placeholders. I’m pretty happy with the overall progress so far.

I am going to need this girl for a project pretty soon, so I hopefully wont delay this one, so I’ll just take this opportunity and post this fist work in progress image, and get back to work.

Jenni WIP 1

Overall proportions in place and first simple clothing added, so I can start detailing.

I’ll tune her proportions some more, and add in all details to the clothing. And then finally give her face the appearance and features I want. That should be the end of the modeling part me thinks and I can move on to texturing her. This is going to be some sort of 3D toon / semi-realistic style. At least that’s what I have in mind right now. Let’s see when the next update comes, soon.

Working Music: The White Stripes - Get Behind Me Satan

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LightWave 3D and CAD

No Comment // Feb 12, 2006 // Posted in Visualization

Newtek was nice enough to give away LWCAD to pre-registered Lightwave 9 owners last week. Well, I just got around to install my copy and giving it a first try. At first glance it seems just wonderful, so I decided I’m going to make a little arch viz, using as much of LWCAD’s tools as possible. 3D and CAD gets a nice marriage with these tools.

I just got a floor plan of a larger apartment imported into Lightwave. So let’s see where this little baby will take the image I’ll create this time.

LightWave CAD

Floor plan imported into LightWave 3D

CAD’ing Music: Bloc Party - Silent Alarm

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There is Love - More Concept Teasing

No Comment // Nov 25, 2004 // Posted in Filmmaking, There is Love Of Course

I thought it was about time I added a new entry to the Blog. It has gone a few days since the last addition. The movie production, There is Love Of Course, hasn’t stagnated, but are still running smoothly and progresses forward according to schedule. I haven’t got around yet finishing the dedicated movie site, but it’ll come soon. In the meantime I thought I should post another teaser of some concept art I’m working on for the movie.

Love Concept Art

More Concept Art from There is Love...

I’ve almost finished all concept art for it. All characters are in place, and also all environments but two are in place. So all concepts will be finished next week, together with a final storyboard of the movie. Then I think it’ll be proper to open up the movie site, so there is some content in it from the beginning.

On another note, I’ve been feeling creative lately, and have started writing a smaller script called The Institution, which I’ll have storming around in the back of my head. Don’t wanna get carried away with that one until I’ve come further along the path with TILOC.

Todays Drawing Music: Karma 64 - Slow Poison

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There is Love - There is Concept Art

No Comment // Nov 18, 2004 // Posted in Filmmaking, There is Love Of Course

Another There is Love of course update. I made the final version of the script. Rewrote and fine tuned some details from some parts of the draft. I’ve also started drawing concept art for the characters that will appear in the movie.

There is Love Concept Art

Script and concept art teaser

I’m about to begin storyboarding the entire script during the next week, and then I’ll get to the fun part, sculpting, painting and animating.
I’ve decided to publish quite a lot of the material that I create during the progress towards the final movie, so I’ll also open up the dedicated There is Love of course movie section next week, where all the fun and interesting stuff will appear. Watch out for the link.

Concept Art Drawing Music: Anna Ternheim (Mmmmmm)

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There is Love of course

No Comment // Nov 14, 2004 // Posted in Filmmaking, There is Love Of Course

Set aside all my own small personal projects with images and single artworks, I do also have some more serious projects in the pipeline. Commercial contractors, works and also my movie projects. And to my more serious projects, I got a brand new injection.

Today I had the most fantastic and wonderful experience for I don’t know for how long? Forever? Well, anyway, I had so much inspiration because of that, so I sat down non-stop and wrote a new script for a four minute long movie. Serious Kudos to that special person that injected me with all this inspiration today.
It’s a story about lost moments, missed opportunities and all despair and sadness there is in life. Well, can’t put in to much in four minutes. But doing an animated movie with a one man crew doing everything from script - storyboard - design - sculpting - painting - animation - sound - music - editing and so on, I gotta keep the length down to make it manageable.

There is Love of course

There is Love... Temporary Title

I kept the number of characters and environments down as much as possible, so this shouldn’t be another taking forever project on my limited time and budget, and ended up with a script I’m very happy with. I project a schedule for it to be finished in January 2005.
I’ll keep the progress in the blog for the first wavering steps, and then I plan to move it all over to a dedicated movie site.

Script writing music: R.E.M - Out of Time

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Goblin - Body Refined

No Comment // Oct 19, 2004 // Posted in Characters & Creatures, Goblin

Okay, todays update. I’ve been refining lot’s of details with his body, and now I’m quite happy with it. Just have some things left to do on the head, before I add his clothes into the object and start the painting of skin and extra details onto him. Will get to that tomorrow probably.

Goblin WIP 3

Work in Progress Render

Goblin WIP 3 Wires

Wireframe of current Work in Progress

Working Music: Conan The Destroyer Soundtrack
(Hey, why not! hehe.. This is fantasy!)

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Goblin - Body Proportions in place

No Comment // Oct 18, 2004 // Posted in Characters & Creatures, Goblin

Okay, a quick update of the progress of the little Goblin character. I’ve got the body proportions and look pretty much as I want them now. Still quite some detailing to add to the body to get it more interesting (and clothing of course) before I start painting him.

Goblin WIP 2

This is what his body more or less will look like.

Working Music: Anna Ternheim - Somebody Outside (mmmmm)

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