Archive for July, 2007

Destrachan - Work in Progress 2

Destrachan – Sculpting the evil

Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it. Anyway, continuing from the…

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Destrachan - Wires

Destrachan – Something evil has begun

I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though. To get my juices flowing and get back in the groove I started a new project today (again… hehe)….

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Roskilde - River of Pee

Back in the real world again

Just got back yesterday from my short vacation and things will start to return to normal again. Despite the awful weather on one of my days away, where things really got wet and muddy, a pair of rubber boots, quite some beers and lot’s of great concerts, it was no problem really. Just happy I’ve…

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Roskilde Festival

Vacation Time! Woohoo!

Alright, there will be no updates in the blog for a week. I am having a short vacation. Great music, great friends and several cases of beer is to be expected during the next couple of days. Despite that the weather seems to be awful, it will be outweighed by those factors. Over and out,…

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Organic Modeling Tab

Some LightWave 3D modeling tips and tricks

Aug 17, 2008: I’ve written a more updated version of this post here. This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it…

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Work in Progress - Katana Hands

Still operating on Kat but here is a hand update

Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…

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