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	<title>Comments on: Innkeeper: Now the fun can begin!</title>
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	<link>http://www.artstorm.net/journal/2007/09/innkeeper-now-the-fun-can-begin/</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
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		<title>By: BeakerDude</title>
		<link>http://www.artstorm.net/journal/2007/09/innkeeper-now-the-fun-can-begin/#comment-187</link>
		<dc:creator>BeakerDude</dc:creator>
		<pubDate>Sat, 15 Mar 2008 00:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=105#comment-187</guid>
		<description>Cool! :P</description>
		<content:encoded><![CDATA[<p>Cool! <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Phil</title>
		<link>http://www.artstorm.net/journal/2007/09/innkeeper-now-the-fun-can-begin/#comment-188</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 01 Oct 2007 13:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=105#comment-188</guid>
		<description>Actually, all I&#039;m doing is ramping the lum to about 80% and the
diffuse to 20% then ramp the diffuse sharpness to about 150 and turn
on edges. I&#039;ve found that it gives you better control of the cel
effect, but causes havoc when trying to do anything with radiosity.

Man, I wish I had your detail thought!</description>
		<content:encoded><![CDATA[<p>Actually, all I&#8217;m doing is ramping the lum to about 80% and the<br />
diffuse to 20% then ramp the diffuse sharpness to about 150 and turn<br />
on edges. I&#8217;ve found that it gives you better control of the cel<br />
effect, but causes havoc when trying to do anything with radiosity.</p>
<p>Man, I wish I had your detail thought!</p>
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		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2007/09/innkeeper-now-the-fun-can-begin/#comment-185</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Wed, 26 Sep 2007 16:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=105#comment-185</guid>
		<description>Hey Phil,

Well, for this particular character I haven&#039;t drawn any concept art. I usually do that though, so this is a bit unusual for my workflow. But as I was about to make a character to mainly work on my texture skills I have just been doodling along creating this character as I go. I knew I wanted to go for a kind of obese look though. And when I came to the addition of accessories I just did some googling to find some medieval designs to get inspired from, for the shoes and dagger primarily.

About time spent. I have spent a few hours now and then spread out over some time with this project, so I&#039;d say that I have spent about one full working day in total so far. Or something in that region.

I went by your site and checked it out. I saw you were into celshading a lot. And you had made some nice characters. I love the celshaded style myself and have been meaning to dabble around a bit with that look too, sometime in the future. Looking forward to see more updates of your characters. :)</description>
		<content:encoded><![CDATA[<p>Hey Phil,</p>
<p>Well, for this particular character I haven&#8217;t drawn any concept art. I usually do that though, so this is a bit unusual for my workflow. But as I was about to make a character to mainly work on my texture skills I have just been doodling along creating this character as I go. I knew I wanted to go for a kind of obese look though. And when I came to the addition of accessories I just did some googling to find some medieval designs to get inspired from, for the shoes and dagger primarily.</p>
<p>About time spent. I have spent a few hours now and then spread out over some time with this project, so I&#8217;d say that I have spent about one full working day in total so far. Or something in that region.</p>
<p>I went by your site and checked it out. I saw you were into celshading a lot. And you had made some nice characters. I love the celshaded style myself and have been meaning to dabble around a bit with that look too, sometime in the future. Looking forward to see more updates of your characters. <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Phil</title>
		<link>http://www.artstorm.net/journal/2007/09/innkeeper-now-the-fun-can-begin/#comment-186</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 26 Sep 2007 13:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=105#comment-186</guid>
		<description>So how do you plan these characters out? I haven&#039;t seen concept art for these, just the models.
And also, how long does it usually take you to complete one? I&#039;ve been trying to work on my own personal project, but it&#039;s kind of hard to decide the level of detail that I want to employ for secondary characters.
I really like your level of detail in this model; the zippers on the shoes, the buttons on the shirt.
This is really impressive stuff, and i&#039;ll keep watching! I need to get my own LW skills up to par!</description>
		<content:encoded><![CDATA[<p>So how do you plan these characters out? I haven&#8217;t seen concept art for these, just the models.<br />
And also, how long does it usually take you to complete one? I&#8217;ve been trying to work on my own personal project, but it&#8217;s kind of hard to decide the level of detail that I want to employ for secondary characters.<br />
I really like your level of detail in this model; the zippers on the shoes, the buttons on the shirt.<br />
This is really impressive stuff, and i&#8217;ll keep watching! I need to get my own LW skills up to par!</p>
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