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	<title>Comments on: Innkeeper: The texture game is on</title>
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	<link>http://www.artstorm.net/journal/2007/10/innkeeper-the-texture-game-is-on/</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
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		<title>By: reagu</title>
		<link>http://www.artstorm.net/journal/2007/10/innkeeper-the-texture-game-is-on/#comment-197</link>
		<dc:creator>reagu</dc:creator>
		<pubDate>Wed, 17 Oct 2007 16:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=106#comment-197</guid>
		<description>Incredible work!  I&#039;ll be following it as well.  And again, I&#039;ll post some of your work on KSPR-Perspective Radio&#039;s Blogcalls and maybe drive people here so they can see the rest.

Renato</description>
		<content:encoded><![CDATA[<p>Incredible work!  I&#8217;ll be following it as well.  And again, I&#8217;ll post some of your work on KSPR-Perspective Radio&#8217;s Blogcalls and maybe drive people here so they can see the rest.</p>
<p>Renato</p>
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		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2007/10/innkeeper-the-texture-game-is-on/#comment-196</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Mon, 15 Oct 2007 14:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=106#comment-196</guid>
		<description>Hey,
Thanks for the interest.

About starting my texture maps, basically I start with baking out an occlusion map to have as a guide in Photoshop together with the UV layout, and then start working with the texture layers from there.

I&#039;ll try to make my next post a bit more detailed and try to describe my texturing process more thoroughly together with how I work with the node editor. Probably around the middle of this week, and hopefully there will be some useful stuff there to get inspired or adapt from. :)</description>
		<content:encoded><![CDATA[<p>Hey,<br />
Thanks for the interest.</p>
<p>About starting my texture maps, basically I start with baking out an occlusion map to have as a guide in Photoshop together with the UV layout, and then start working with the texture layers from there.</p>
<p>I&#8217;ll try to make my next post a bit more detailed and try to describe my texturing process more thoroughly together with how I work with the node editor. Probably around the middle of this week, and hopefully there will be some useful stuff there to get inspired or adapt from. <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Phil</title>
		<link>http://www.artstorm.net/journal/2007/10/innkeeper-the-texture-game-is-on/#comment-198</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 12 Oct 2007 17:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=106#comment-198</guid>
		<description>Again, I&#039;m impressed.

How do you go about starting your texture maps? Texturing is certainly not my forte, and the node editor may as well be in latin right now (and no, I don&#039;t speak latin). I got the Alban/Warner Essential LW 9.0 book and I&#039;m slowly getting through it. I heard it has a section dedicated to the node editor, which I am very excited to read.

Keep up the good work. I&#039;m excited to see how this progresses.</description>
		<content:encoded><![CDATA[<p>Again, I&#8217;m impressed.</p>
<p>How do you go about starting your texture maps? Texturing is certainly not my forte, and the node editor may as well be in latin right now (and no, I don&#8217;t speak latin). I got the Alban/Warner Essential LW 9.0 book and I&#8217;m slowly getting through it. I heard it has a section dedicated to the node editor, which I am very excited to read.</p>
<p>Keep up the good work. I&#8217;m excited to see how this progresses.</p>
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