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	<title>Comments on: LightWave 3D 9.5 Released</title>
	<atom:link href="http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
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		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-7568</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Wed, 17 Feb 2010 15:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-7568</guid>
		<description>Hi Cesar,

To merge back FBX files from MotionBuilder with the new built in FBX support in LightWave, you use &quot;Load Items From Scene&quot; in LightWave and select the fbx file you want to merge back. 
When you do that you get a window where you can select which item you want to load into the scene, and at the bottom of that window you&#039;ll find a checkbox saying &quot;Merge only motion envelopes&quot;. By checking that option it should only load in the motion and merge it back to the scene.

Hope this helps.

Cheers,
Johan</description>
		<content:encoded><![CDATA[<p>Hi Cesar,</p>
<p>To merge back FBX files from MotionBuilder with the new built in FBX support in LightWave, you use &#8220;Load Items From Scene&#8221; in LightWave and select the fbx file you want to merge back.<br />
When you do that you get a window where you can select which item you want to load into the scene, and at the bottom of that window you&#8217;ll find a checkbox saying &#8220;Merge only motion envelopes&#8221;. By checking that option it should only load in the motion and merge it back to the scene.</p>
<p>Hope this helps.</p>
<p>Cheers,<br />
Johan</p>
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	<item>
		<title>By: cesar</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-7543</link>
		<dc:creator>cesar</dc:creator>
		<pubDate>Sun, 14 Feb 2010 19:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-7543</guid>
		<description>Hi.
I use the fbx export and load into MB and its ok. 
But I cant merge back to lw.
I can import back the fbx from mb but its not  the same.
How can I merge back the fbx to the lws.
I still use the old fbxlw.p  but this plugin has a bug that dont export uvmaps.
Thx.</description>
		<content:encoded><![CDATA[<p>Hi.<br />
I use the fbx export and load into MB and its ok.<br />
But I cant merge back to lw.<br />
I can import back the fbx from mb but its not  the same.<br />
How can I merge back the fbx to the lws.<br />
I still use the old fbxlw.p  but this plugin has a bug that dont export uvmaps.<br />
Thx.</p>
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	</item>
	<item>
		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-7322</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Tue, 02 Feb 2010 08:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-7322</guid>
		<description>Hi Rob,

The plugin in LW 9.6 that contains all the new I/O functionality (for FBX and Collada) is called Valkyrie.p and should be in your input-output folder. 
If that plugin is there you import FBX files by opening them just as you would with any normal .lws file. ie, it&#039;s not a special import FBX function, but you use the ordinary Load Scene function in LightWave to open a FBX file.

Cheers,
Johan</description>
		<content:encoded><![CDATA[<p>Hi Rob,</p>
<p>The plugin in LW 9.6 that contains all the new I/O functionality (for FBX and Collada) is called Valkyrie.p and should be in your input-output folder.<br />
If that plugin is there you import FBX files by opening them just as you would with any normal .lws file. ie, it&#8217;s not a special import FBX function, but you use the ordinary Load Scene function in LightWave to open a FBX file.</p>
<p>Cheers,<br />
Johan</p>
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	</item>
	<item>
		<title>By: Rob</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-7318</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-7318</guid>
		<description>Hi.
I must be missing something, I have LW 9.6, but I can&#039;t see a way to import my FBX files.  I guess I don&#039;t have the plugin in my input-output folder.  How can I get it?
Rob</description>
		<content:encoded><![CDATA[<p>Hi.<br />
I must be missing something, I have LW 9.6, but I can&#8217;t see a way to import my FBX files.  I guess I don&#8217;t have the plugin in my input-output folder.  How can I get it?<br />
Rob</p>
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	<item>
		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-3299</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Wed, 14 Jan 2009 00:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-3299</guid>
		<description>Just to update my response here. LightWave 9.6 have all the FBX issues between LigthWave and MotionBuilder solved.</description>
		<content:encoded><![CDATA[<p>Just to update my response here. LightWave 9.6 have all the FBX issues between LigthWave and MotionBuilder solved.</p>
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	<item>
		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-1084</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-1084</guid>
		<description>Pixerati, actually no. :)
It works at a first glance, or so I thought - when doing some simple tests. But when going with a real scene the native FBX I/O in LightWave 9.5 doesn&#039;t work properly. It doesn&#039;t hang for me though, but when I export a character from LightWave the bone rotations are messed up when importing it to MotionBuilder. Heck, the bone rotations are even messed up if you export it from LightWave and re-import it back to LightWave again. So totally broken! When merging an FBX back to LightWave with Load items from Scene and the merge motion options - LightWave mixes up items and duplicates most items wildly. The only one that works somewhat okay is import back to LightWave, but that&#039;s kinda lame and crippled.

So I am back at using the old Autodesk FBX plugin as well, unfortunately, as it forces me to keep using and having a 32-bit LightWave installed as well.

I&#039;ve reported all the above FBX problems to NewTek several times, so I hope the next update of LightWave will get them fixed, otherwise I&#039;ll be kinda disappointed. 
Doesn&#039;t hurt if more people report it as well though, to really make sure they prioritize this. Hint hint. :)</description>
		<content:encoded><![CDATA[<p>Pixerati, actually no. :)<br />
It works at a first glance, or so I thought &#8211; when doing some simple tests. But when going with a real scene the native FBX I/O in LightWave 9.5 doesn&#8217;t work properly. It doesn&#8217;t hang for me though, but when I export a character from LightWave the bone rotations are messed up when importing it to MotionBuilder. Heck, the bone rotations are even messed up if you export it from LightWave and re-import it back to LightWave again. So totally broken! When merging an FBX back to LightWave with Load items from Scene and the merge motion options &#8211; LightWave mixes up items and duplicates most items wildly. The only one that works somewhat okay is import back to LightWave, but that&#8217;s kinda lame and crippled.</p>
<p>So I am back at using the old Autodesk FBX plugin as well, unfortunately, as it forces me to keep using and having a 32-bit LightWave installed as well.</p>
<p>I&#8217;ve reported all the above FBX problems to NewTek several times, so I hope the next update of LightWave will get them fixed, otherwise I&#8217;ll be kinda disappointed.<br />
Doesn&#8217;t hurt if more people report it as well though, to really make sure they prioritize this. Hint hint. :)</p>
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	<item>
		<title>By: Pixerati</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-1081</link>
		<dc:creator>Pixerati</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-1081</guid>
		<description>&quot;Native FBX Import/Export/Merge. Finally, I can get rid of the AutoDesk FBX plugin for LightWave which was for 32 bit only. As a MotionBuilder user I rely heavily on FBX and are very happy to see this go native in LightWave.&quot;

Are you telling me you can actually get this to work with MotionBuilder? Any scenes I try exporting to FBX just hang when I try to open them in MB. I&#039;ve had to go back to the old plug-in to export and merge.</description>
		<content:encoded><![CDATA[<p>&#8220;Native FBX Import/Export/Merge. Finally, I can get rid of the AutoDesk FBX plugin for LightWave which was for 32 bit only. As a MotionBuilder user I rely heavily on FBX and are very happy to see this go native in LightWave.&#8221;</p>
<p>Are you telling me you can actually get this to work with MotionBuilder? Any scenes I try exporting to FBX just hang when I try to open them in MB. I&#8217;ve had to go back to the old plug-in to export and merge.</p>
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	</item>
	<item>
		<title>By: Johan</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-442</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 20:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-442</guid>
		<description>Hey, check your mail, I sent you something.
And about the documentation, the FiberFX doc is actually already done. I guess NewTek will add the missing pdf to the download as soon as they get back from Siggraph.</description>
		<content:encoded><![CDATA[<p>Hey, check your mail, I sent you something.<br />
And about the documentation, the FiberFX doc is actually already done. I guess NewTek will add the missing pdf to the download as soon as they get back from Siggraph.</p>
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	<item>
		<title>By: Phil</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-95-released/#comment-443</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.artstorm.net/?p=489#comment-443</guid>
		<description>I downloaded the update, but haven&#039;t had much chance to check out the new features. I did notice that the fiberfx documentation wasn&#039;t there. It appears that the NT team implemented all the new features, but won&#039;t finish the documentation until after siggraph.
Let me know your thoughts on it!</description>
		<content:encoded><![CDATA[<p>I downloaded the update, but haven&#8217;t had much chance to check out the new features. I did notice that the fiberfx documentation wasn&#8217;t there. It appears that the NT team implemented all the new features, but won&#8217;t finish the documentation until after siggraph.<br />
Let me know your thoughts on it!</p>
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