Destrachan – The Sculpting is Almost There

Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment. I made the render above in Modo by taking my low resolution base mesh and exporting a…

Destrachan - Work in Progress 4
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Destrachan – Made a Decent UV Map

When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…

Destrachan - UV Checker Applied
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Me, a Vue 3D Environment Competition 2007 Finalist

e-on software, the maker’s of Vue, has together with Electronic Arts, Industrial Light & Magic and Lucasfilm Animation held a competition this summer called Vue 3D Environment Competition 2007. I have had Vue in my toolbox since I got it bundled with my LightWave 9 upgrade about two years ago, but never really started using…

Artstorm Symbol
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Destrachan – Sculpting the Evil

Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it. Anyway, continuing from the…

Destrachan - Work in Progress 2
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Destrachan – Something Evil Has Begun

I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though. To get my juices flowing and get back in the groove I started a new project today (again… hehe)….

Destrachan - Wires
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Back in the Real World Again

Just got back yesterday from my short vacation and things will start to return to normal again. Despite the awful weather on one of my days away, where things really got wet and muddy, a pair of rubber boots, quite some beers and lot’s of great concerts, it was no problem really. Just happy I’ve…

Roskilde - River of Pee
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Vacation Time! Woohoo!

Alright, there will be no updates in the blog for a week. I am having a short vacation. Great music, great friends and several cases of beer is to be expected during the next couple of days. Despite that the weather seems to be awful, it will be outweighed by those factors. Over and out,…

Roskilde Festival
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Some LightWave 3D Modeling Tips and Tricks

Aug 17, 2008: I’ve written a more updated version of this post here. This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it…

Organic Modeling Tab
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Still Operating on Kat but Here is a Hand Update

Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…

Work in Progress - Katana Hands
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Katana – Gets New Anatomy and Topology

There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…

Work in Progress of Katana
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