Posts Tagged ‘3D’

Fix Symmetry Plugin for LightWave 3D

Fix Symmetry Plugin for LightWave 3D

Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow.
It’s a more elegant…

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Click to enlarge

Speed Doodling Session – Male Bust

Alright, time to post another speed doodle, I’ll keep these babies coming until I’m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself.
This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final textured…

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Modeler Mouse Setup

LightWave 3D – A great speed modeling application

About a year ago, I wrote a post about customizing modeler, since then I’ve completely switched to a 64-bit environment and with LightWave 9.5 just released, it was about time for an updated version.
LightWave 3D was once known as the fastest polygon and subdivision modeler on the market. The modeling workflow was considered one of…

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LightWave 3D 10 – Top Ten Wish List

LightWave 3D 10 – Top Ten Wish List

LightWave 3D 9.5 was just released. An excellent update to the current LightWave cycle, which I am extremely pleased with. And with the promised hotfix/service release (9.5.1 maybe?), that should arrive shortly, fixing the minor things that didn’t make it to the Siggraph release (which I hope includes fixes for the FBX bone export and…

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LightWave 3D 9.5 Released

LightWave 3D 9.5 Released

Siggraph is over for this year, and as always there’s been plenty of announcements and releases within our industry this week. Vue 7 and ZBrush 3.5 was announced and I’m looking forward to further information about these releases, especially the new ZBrush release, which I suspect will be awesome, once again! The new Mudbox version…

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Finished Texture Painting in ZBrush

A new female head – speed doodling session

I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character. I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I’ll probably make…

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Click to Enlarge - ZBrush Speed Doodling Session

Female Head – Speed Sculpting Doodle

A 3 hour speed sculpting.
I haven’t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back. The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn’t going for…

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The Unofficial LightWave 3D Plugin Section

The Unofficial LightWave 3D Plugin Section

I’ve recently put up an unofficial plugin section on artstorm. I don’t really code anymore, and I don’t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a…

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Goblin – Revisit

Goblin – Revisit

The summer is here, and I’ll have at least a month of free time, getting some things of the ground. To get my juices flowing I decided to finish some old projects that’s been sitting lonely for a long time, and by that be able to soon send a bunch of files to my archive…

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My Crash Test Ninja

Ninja: Resurrection

Just a quickie, here is an old darling of mine which I recently resurrected… Fear his wrath!
This character was like 90% finished back in 2004 for a SpinQuad challenge / thing, which I never had the time to complete. I’ve been cleaning up my old folders and content directories, getting rid of old crap and…

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