Posts Tagged ‘3D’
Life signs… status updates…
There has been some unhealthy long periods of silence between my posts lately. The usual reason, commissioned work has kept me a busy bee. CG artists need to make a living as well – bills, bills and bills – unfortunately.
Some of my paid gigs are interesting and challenging though – gives me opportunities to tune…
Symmetry Correction Plugin for LightWave
Long time, no post. Things are cooking though. Busy busy.
Anyway, I thought I should post a little freebie I coded recently. I’ve acquired a few new computers (Workstation, rendering slaves) and have made the switch to Vista x64 as well as LightWave x64 for 64-bit Windows. Fortunately most of the plugins I rely on are…
The Pod Bay in 3D World Issue 97
3D World issue 97 (December 2007) just went on sale, and I am delighted to have my The Pod Bay image published in this issue.
The Pod Bay was my contribution for the Vue 3D Environment Competition 2007 and ended up in the 3rd place. 3D World Magazine runs a print of the winning images in…
Innkeeper: The texture game is on
At last, here’s a new update of my innkeeper character. Again, it took a little longer than I had expected since my last update, but I’ve had a few commissioned pieces of work that have come in between. Believe it or not, but they take precedence over my personal projects.
Anyway, today I got back…
Innkeeper: Now the fun can begin!
I had some time tonight to continue working with this guy, so I finished up the modeling process of this project. Now the fun can begin!
Since the last post, I’ve made tweaks all over the character, but I’ve mainly focused on the face to make him look a bit more interesting. Also for these renders…
Another Innkeeper session
Here is a few updated images of the progress of my Innkeeper character. I didn’t have time to work with him until today again. But now he is starting to come together after this session.
I’ve got rid of the strange pointy belly and added some more volume to it as well as some fat around…
A small Innkeeper update
I just wanted to post a small update. I’ve had a very busy week so far, so there haven’t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished.
I have…
New Character Started – The Innkeeper
I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting.
So here is the first quick draft of a character called…
Destrachan – Finished
Alright, Destrachan is finished and posted to my 3D Portfolio.
I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges.
I was about to make some animations with…
Destrachan – Painted and Rigged
Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D.
When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some Inverse…
