Posts Tagged ‘3D’
Destrachan – First pass of painting
Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image.
It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture so…
Destrachan – Sculpting is finished
As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty…
The Pod Bay – Winner in the Vue Environment Competition
A few days ago I posted an entry that my image, The Pod Bay, was selected as one of the twelve finalists in the Vue 3D Environment Competition 2007. Today, at Siggraph 2007 the final winners was announced. I was happy and surprised to see that my submission was selected as one of the three…
Destrachan – The Sculpting is almost there
Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment.
I made the render above in Modo by taking my low resolution base mesh and exporting a displacement…
Destrachan – Made a decent UV Map
When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…
Destrachan – Sculpting the evil
Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it.
Anyway, continuing from the last…
Destrachan – Something evil has begun
I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though.
To get my juices flowing and get back in the groove I started a new project today (again… hehe). Well,…
Some LightWave 3D modeling tips and tricks
Aug 17, 2008: I’ve written a more updated version of this post here.
This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it useful.
I’m…
Still operating on Kat but here is a hand update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – gets new anatomy and topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
