Posts Tagged ‘CG’
Pin-up morning doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session.
It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out of…
The art of the female anatomy
Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems.
This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to post…
Let’s give Kat a sword
There’s been lot’s of ZBrushing in the log lately, but I’ve continued working on among other things my Katana character piece at the same time.
So while I was in LightWave 3D today modeling on Kat we talked about accessories. Yes, you do actually have to talk to your characters while modeling them. How else will…
ZBrush + LightWave 3D = True!
It was time! Time at last to bring one of my creations into another renderer than ZBrush. I doodled up something in ZBrush and moved it into LightWave 3D for rendering this time. Below is a rendering of my only 2470 polygons large mesh inside of LightWave with a displacement map.
It did actually take some…
Chupacabra – Rendered Update
A small update on the doodle I posted earlier today.
I wasn’t completely happy with the look I got from the default rendering settings in ZBrush, so I spent some time reading up on the different settings and how they worked. So I just wanted to post a new version of this doodle with some improved…
Chupacabra ZBrush doodle
I’ve continued my explorations into the ZBrush universe and this is what popped out. I love the freedom to just mindlessly sculpt in this application. Hope you enjoy it.
I’ve been into improving my ZBrush skills for about a week now I can say this software is truly amazing and will for sure improve my existing…
A fantasy creature ZBrush doodle
I’ve continued my exploration within ZBrush 3, and had a one hour doodling session today (I haven’t forgot about my other projects, updates will come shortly on those as well). But I am really falling in love with the intuitive way of working in ZBrush so I will continue investing time to really get confident…
Some Prehistoric Doodling
As ZBrush 3 was recently released, I’ve finally started taking the time needed to fully learn this lovely piece of software. Lot’s of more things for me to explore in this package, but I am getting there. Here is a doodle I made this morning just after I woke up while drinking my morning coffee….
Cleaning out my 3D closet
Time for another blog entry from me. I was taken out of business for a while after going through dental surgery. Nothing I can recommend. Huhuhu!
Anyway, I will continue posting on the projects I’ve been working on lately, and probably have one or two of them finished during the next week. But today I was…
ZBrush 3 is here!
The development phase has been going on for years and what originally was supposed to be ZBrush 2.5 now finally hit the streets as a more significant upgrade, and got the 3.0 extension instead. Pixologic has worked hard on this update and it has been well worth the wait! Woohoo!
I just got my upgrade link…
