Posts Tagged ‘Creature’

In an eggbox

Dinochicken with modo 401

Just another quick entry with something until I get time to update my portfolio. Here is a CG illustration of a dinochicken, chickenosaur or whatever to call it – I did a few weeks back with modo 401 for the latest issue of the magazine Filter (issue 10, October & November 2009) currently on sale…

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Doodling in the new ZSketch mode in ZBrush

ZSketch in ZBrush 3.5

I finally had some time to play around a bit with the recently released version 3.5 of my favorite application, ZBrush. The new sketch spheres in the ZSketch mode is really interesting, and as usual with ZBrush – brilliantly fun to work with.
Just a quick ZSketch i doodled together while exploring this new tool.
ZBrush 3.5…

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Goblin – Revisit

Goblin – Revisit

The summer is here, and I’ll have at least a month of free time, getting some things of the ground. To get my juices flowing I decided to finish some old projects that’s been sitting lonely for a long time, and by that be able to soon send a bunch of files to my archive…

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Destrachan – Painted and Rigged

Destrachan – Painted and Rigged

Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D.
When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some Inverse…

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Destrachan – First pass of painting

Destrachan – First pass of painting

Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image.
It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture so…

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Destrachan – Sculpting is finished

Destrachan – Sculpting is finished

As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty…

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Destrachan – The Sculpting is almost there

Destrachan – The Sculpting is almost there

Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment.
I made the render above in Modo by taking my low resolution base mesh and exporting a displacement…

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Destrachan – Made a decent UV Map

Destrachan – Made a decent UV Map

When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…

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Destrachan – Sculpting the evil

Destrachan – Sculpting the evil

Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it.
Anyway, continuing from the last…

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Destrachan – Something evil has begun

Destrachan – Something evil has begun

I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though.
To get my juices flowing and get back in the groove I started a new project today (again… hehe). Well,…

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