Posts Tagged ‘Development’
Transfer By UV Released
A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the…
Conform By UV Released
Here’s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to…
Render Presets Plugin for LightWave 3D
I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between…
modo 401 Script: Export Selected To OBJ
I just released a small Python script for modo to export the selected layer(s) to an OBJ file. There were a few layer to OBJ scripts available for modo but none that worked like I wanted or properly with modo 401. I needed this functionality badly right now to bring layers out as separate OBJ…
Style your hair guides – ASE Spline Importer for LightWave 3D
LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality. FiberFX has…
Fix Symmetry Plugin for LightWave 3D
Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow. It’s a more…
The Unofficial LightWave 3D Plugin Section
I’ve recently put up an unofficial plugin section on artstorm. I don’t really code anymore, and I don’t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a…
Symmetry Correction Plugin for LightWave
Long time, no post. Things are cooking though. Busy busy. Anyway, I thought I should post a little freebie I coded recently. I’ve acquired a few new computers (Workstation, rendering slaves) and have made the switch to Vista x64 as well as LightWave x64 for 64-bit Windows. Fortunately most of the plugins I rely on…
A few 2007 updates
Already into February and I haven’t yet posted a blog entry in 2007. The two first months this year have been unbelievable hectic. I had to rearrange a lot of things and start planning how 2007 should work out for me. Anyway, the first blog post of the year is finally here. The image above…
Software launch is getting close
A new section at the Artstorm site will be launched within the next few days. It’s about my software development projects. I wanted to clearly separate it from the artistic part of the site, and have made a different design for the software projects. It will contain web applications, Lightwave Plugins and Windows Utilities. Storm|Stats…
