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	<title>Johan Steen - 3D Portfolio, CG Artist &#187; Development</title>
	<atom:link href="http://www.artstorm.net/journal/tag/development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
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		<title>Render Presets Plugin for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:18:22 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1654</guid>
		<description><![CDATA[I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common   rendering related settings to  quickly organize, apply or switch between   them.
This started out as a script I wrote a long time ago when I worked with a project where I constantly...]]></description>
			<content:encoded><![CDATA[<p>I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common   rendering related settings to  quickly organize, apply or switch between   them.<br />
This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between different Global Illumination settings, so to keep my sanity I whipped up a script to quickly switch them on the fly.</p>
<div id="attachment_1655" class="wp-caption aligncenter" style="width: 546px"><img class="size-full wp-image-1655" title="Render Presets Screenshot" src="http://media.artstorm.net/content/2010/03/render-presets-screenshot.jpg" alt="Render Presets for LightWave 3D" width="526" height="458" /><p class="wp-caption-text">Render Presets for LightWave 3D</p></div>
<p>I continued to find it useful and over time I&#8217;ve included additional settings that I&#8217;ve had use for. I finally decided to clean up the user interface to be more generic and add more of LightWave&#8217;s common render settings so I could release it in public. In this release presets can be setup for Global Illumination, Render Flags, Camera Antialiasing, Backdrop and Processing Effects. I might add a few more options in the future when time permits.</p>
<p><a title="Render Presets plugin for LightWave 3D" href="http://www.artstorm.net/plugins/render-presets/">Read more and download the plugin here »</a></p>
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		<title>modo 401 Script: Export Selected To OBJ</title>
		<link>http://www.artstorm.net/journal/2009/09/modo-401-script-export-selected-obj/</link>
		<comments>http://www.artstorm.net/journal/2009/09/modo-401-script-export-selected-obj/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 23:18:20 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1529</guid>
		<description><![CDATA[I just released a small Python script for modo to export the selected layer(s) to an OBJ file.
There were a few layer to OBJ scripts available for modo but none that worked like I wanted or properly with modo 401. I needed this functionality badly right now to bring layers out as separate OBJ files...]]></description>
			<content:encoded><![CDATA[<p>I just released a small Python script for modo to export the selected layer(s) to an OBJ file.</p>
<p>There were a few layer to OBJ scripts available for modo but none that worked like I wanted or properly with modo 401. I needed this functionality badly right now to bring layers out as separate OBJ files and then take them into ZBrush as SubTools. I do this many, many times each day in my work so this script saves me some decent amount of time. Maybe GoZ will deprecate this script when it&#8217;s released for Windows. We&#8217;ll see, but until then it&#8217;s a nice companion for a modo &lt;-&gt; ZBrush workflow.</p>
<p><a title="Export Selected To OBJ for modo" href="http://www.artstorm.net/plugins/export-selected-to-obj/">Get the modo script here »</a></p>
<p>I&#8217;ve been wanting to learn Python for some time now, and creating this script was a nice little introduction to Python for me. Many other applications I use can be scripted through Python, so definitely a good language to touch some base with in other words. Not to forget that the upcoming LightWave CORE will have a solid Python API.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Style your hair guides &#8211; ASE Spline Importer for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2008/12/style-hair-guides-3dsmax-spline-import-lightwave/</link>
		<comments>http://www.artstorm.net/journal/2008/12/style-hair-guides-3dsmax-spline-import-lightwave/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 06:26:24 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=716</guid>
		<description><![CDATA[LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality.
FiberFX has done...]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-698 alignleft" title="ASE Spline Import for LightWave 3D" src="http://media.artstorm.net/content/2008/12/ase-spline-import.jpg" alt="ASE Spline Import" width="294" height="164" />LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality.</p>
<p>FiberFX has done some progress in the effort of bringing hair styling tools into LightWave, but it&#8217;s still not as powerful as you can find in some other applications. And in the day and age of the common multi application pipeline you simply use the best tool for each job, if you have access to them. In my case I&#8217;ve have 3ds Max at my disposal, which has some pretty good hair styling tools. My problem was that I couldn&#8217;t find any decent solution to transfer the guides from 3ds Max into LightWave unless I shelled out another 2 grand. So I ended up writing this little LightWave modeler tool that imports hair guides (or splines really) via Autodesks ASCII Scene Export format, .ASE.</p>
<p>Check out my <a title="ASE Spline Import for LightWave 3D" href="http://www.artstorm.net/plugins/ase-spline-import/">ASE Spline Import</a> page for more details and to download the tool.</p>
<p>If you find this tool useful, I hope I&#8217;ll see some really nice hair renders surfacing in the LightWave community. <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Fix Symmetry Plugin for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2008/09/fix-symmetry-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2008/09/fix-symmetry-lightwave-3d/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 18:20:58 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=616</guid>
		<description><![CDATA[Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow.
It&#8217;s a more elegant...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-605" title="Fix Symmetry - Tolerance Fix" src="http://media.artstorm.net/content/2008/09/fix-symmetry-tolerance-fix.jpg" alt="" width="254" height="202" />Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow.</p>
<p>It&#8217;s a more elegant symmetry correction solution than my SymmXMirror tool as it&#8217;s non-destructive, but they both have their time and place when appropriate to use.</p>
<p>Fix Symmetry offers three different functions to help taking care of symmetry problems in objects while modeling. Symmetry Check, Quick Fix and the interactive Tolerance Fix.</p>
<p>Check out my <a title="Fix Symmetry for LightWave 3D" href="http://www.artstorm.net/plugins/fix-symmetry/">Fix Symmetry</a> page for more details and to download the tool.</p>
<p>Have fun and enjoy! <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>The Unofficial LightWave 3D Plugin Section</title>
		<link>http://www.artstorm.net/journal/2008/06/the-unofficial-lightwave-3d-plugin-section/</link>
		<comments>http://www.artstorm.net/journal/2008/06/the-unofficial-lightwave-3d-plugin-section/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 23:59:32 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=113</guid>
		<description><![CDATA[I&#8217;ve recently put up an unofficial plugin section on artstorm. I don&#8217;t really code anymore, and I don&#8217;t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently put up an <a title="LightWave 3D Plugins" href="http://www.artstorm.net/plugins/">unofficial plugin section</a> on artstorm. I don&#8217;t really code anymore, and I don&#8217;t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a few scripts when I need a tool that&#8217;s currently not available and it&#8217;s within my reach to quickly develop it. So when I finish a script I&#8217;ll put it online there, so they are available if anyone else might find use for them besides me.</p>
<p>This section won&#8217;t be linked from the main menu of my site, but feel free to bookmark it or link to it from any other site, as the section will be there permanently.</p>
<p>I recently published the SymmXMirror tool that&#8217;s available there, and also the <a title="Incremental Backups for LightWave 3D" href="http://www.artstorm.net/plugins/saveincbak/">SaveIncBak</a> modeler script the other day, which was born from a thread on the NewTek OB forum where Miguel Méndez Menéndez posted the idea for the tool. Also many thanks to Miguel for tracking down the differences between the Windows and Mac file system through LScript to get it working on the Mac platform as well.</p>
<p>I do have a few other modeler tools that are more or less working as they should which I&#8217;ll upload quite soon. I also have some scripts I&#8217;ve developed while working with my film projects for basic render pass management. As I&#8217;ve made them for me, the GUI is lacking big time, so I have to spend some time cleaning that up before I can release them in a state useful for others. So it might be while before I can spare the time for that.</p>
<p>Well, over and out for tonight.</p>
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		<title>Symmetry Correction Plugin for LightWave</title>
		<link>http://www.artstorm.net/journal/2008/02/symmetry-correction-plugin-for-lightwave/</link>
		<comments>http://www.artstorm.net/journal/2008/02/symmetry-correction-plugin-for-lightwave/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 13:29:13 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=108</guid>
		<description><![CDATA[Long time, no post. Things are cooking though. Busy busy.
Anyway, I thought I should post a little freebie I coded recently. I&#8217;ve acquired a few new computers (Workstation, rendering slaves) and have made the switch to Vista x64 as well as LightWave x64 for 64-bit Windows. Fortunately most of the plugins I rely on are...]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 570px"><a href="http://www.artstorm.net/plugins/symmxmirror/"><img title="SymmXMirror" src="http://media.artstorm.net/content/2008/02/symm-x-mirror.jpg" alt="Symm X Mirror" width="550" height="284" /></a><p class="wp-caption-text">Symmetry Plugin for LightWave 3D</p></div>
<p>Long time, no post. Things are cooking though. Busy busy.</p>
<p>Anyway, I thought I should post a little freebie I coded recently. I&#8217;ve acquired a few new computers (Workstation, rendering slaves) and have made the switch to Vista x64 as well as LightWave x64 for 64-bit Windows. Fortunately most of the plugins I rely on are available for x64 or will soon be as it seems. Fiber Factory, TrueHair and Pictrix are the plugins I miss most for x64 at the moment.</p>
<p>Then there is the situation with smaller free plugins that probably will never be updated to x64 versions. One of my most used ones is pmirror.p by Pixel Potential that automates a technique by William &#8216;Proton&#8217; Vaughan to correct symmetry. Pmirror.p is unfortunately only compiled for Win32 and OSX.</p>
<p>I really missed it in my Win64 environment so I wrote my own version using LScript, so other than working with Win64 (and of course Win32 and OSX) it should also work with LightWave for Intel Macs.</p>
<p>Basically the plugin selects the -X side of the mesh, flattens it, deletes it, mirrors the +X side and merges the points, which is really useful to quickly restore symmetry in an object if it gets broken. I added an extra method that tries to intelligently find the center through the object if it or some points has moved away from the 0 position. (Which is pretty common for instance in situations where the object has been brought to ZBrush and back.)</p>
<p><a title="Symm X Mirror Download" href="http://www.artstorm.net/plugins/symmxmirror/">Check out the SymmXMirror page</a></p>
<p>Enjoy and have fun modeling!</p>
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		<title>A few 2007 updates</title>
		<link>http://www.artstorm.net/journal/2007/02/a-few-2007-updates/</link>
		<comments>http://www.artstorm.net/journal/2007/02/a-few-2007-updates/#comments</comments>
		<pubDate>Sat, 24 Feb 2007 03:54:52 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=69</guid>
		<description><![CDATA[Already into February and I haven&#8217;t yet posted a blog entry in 2007. The two first months this year have been unbelievable hectic. I had to rearrange a lot of things and start planning how 2007 should work out for me. Anyway, the first blog post of the year is finally here.
The image above is...]]></description>
			<content:encoded><![CDATA[<p>Already into February and I haven&#8217;t yet posted a blog entry in 2007. The two first months this year have been unbelievable hectic. I had to rearrange a lot of things and start planning how 2007 should work out for me. Anyway, the first blog post of the year is finally here.</p>
<div class="wp-caption aligncenter" style="width: 500px"><img title="Artstorm 2007 Cover" src="http://media.artstorm.net/content/2007/02/artstorm_cover.jpg" alt="artstorm manual - cover" width="480" height="679" /><p class="wp-caption-text">Cover of the Artstorm 2007 manual</p></div>
<p>The image above is the cover of my 2007 manual. For the curious, other than the cover it&#8217;s a 12 page manual containing everything I intend to accomplish this year together with how I should work and dedicate my time to actually realize those plans. It also contains some other goodies related to artwork, like my different pipelines and how I most efficient shall utilize them. Perhaps not much interest to others than myself, but if there&#8217;s interest I might share it down the road.</p>
<p>Other than writing a manual, which of course isn&#8217;t the only thing I&#8217;ve made so far this year I&#8217;ve been working on a few commercial projects and have set off a bigger project together with some other talented artists. And at a parallel path I&#8217;ve come a long way with my first one-man CG short. I&#8217;ve wanted to make a few CG shorts for a long time, with me doing everything from screenwriting and directing to the modeling, texturing and animation. It&#8217;s been difficult for me to find time for that, but now it seems like my first movie soon will leave my domain. More about this within the next weeks. The first movie is anyway completely developed in LightWave 3D.</p>
<p>Even though I haven&#8217;t blogged about it, I&#8217;ve expanded the gallery at the site with two new images this year as well. I have had a license for Luxology&#8217;s Modo for quite some time in my toolbox, but haven&#8217;t got around learning it deep enough to use it seriously until now. And I really love that software. It do bring back the fun in CG art. It feels good not to spend time fighting the software as it often happens in this business.</p>
<div class="wp-caption aligncenter" style="width: 500px"><img title="Dry Martini" src="http://media.artstorm.net/content/2007/02/drymartini.jpg" alt="Dry Martini" width="480" height="297" /><p class="wp-caption-text">Dry Martini</p></div>
<p>This guy was started and finished tonight. I have been having a cosy evening drinking a few Dry Martinis myself so I thought why not make one in 3D as well, and I wanted to work a bit more with shaders in Modo, so this was a good opportunity, and as I had the reference to work from standing on the desk next to my workstation it was just a given.</p>
<div class="wp-caption aligncenter" style="width: 500px"><img title="Ball Chair" src="http://media.artstorm.net/content/2007/02/ballchair.jpg" alt="Ball Chair" width="480" height="320" /><p class="wp-caption-text">Ball Chair</p></div>
<p>And this one I made last month. It was my first Modo project and I&#8217;m into 60&#8217;s retro at the moment, so this was a must do. It also fitted well to submit to CG Sphere, obviously.</p>
<p><strong>Tonights Working Music:</strong> The Magic Numbers &#8211; Those The Brokes</p>
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		<title>Software launch is getting close</title>
		<link>http://www.artstorm.net/journal/2005/01/software-launch-is-getting-close/</link>
		<comments>http://www.artstorm.net/journal/2005/01/software-launch-is-getting-close/#comments</comments>
		<pubDate>Wed, 12 Jan 2005 19:02:07 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=47</guid>
		<description><![CDATA[A new section at the Artstorm site will be launched within the next few days. It&#8217;s about my software development projects. I wanted to clearly separate it from the artistic part of the site, and have made a different design for the software projects.
It will contain web applications, Lightwave Plugins and Windows Utilities.
Storm&#124;Stats will be...]]></description>
			<content:encoded><![CDATA[<p>A new section at the Artstorm site will be launched within the next few days. It&#8217;s about my software development projects. I wanted to clearly separate it from the artistic part of the site, and have made a different design for the software projects.</p>
<div id="attachment_1610" class="wp-caption aligncenter" style="width: 399px"><img src="http://media.artstorm.net/content/2005/01/softdev.jpg" alt="StormDev" title="StormDev" width="379" height="284" class="size-full wp-image-1610" /><p class="wp-caption-text">The StormDev Website</p></div>
<p>It will contain web applications, Lightwave Plugins and Windows Utilities.<br />
Storm|Stats will be the first software available there, which is one of the most advanced and sophisticated web analytics tools available. It&#8217;s currently in it&#8217;s last beta phase with me making sure it&#8217;s rock solid and sorting out the last things with some Flash presentations inside the app. It will be released the same day as the software development site opens.</p>
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