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	<title>Johan Steen - 3D Portfolio, CG Artist &#187; LightWave</title>
	<atom:link href="http://www.artstorm.net/journal/tag/lightwave/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<lastBuildDate>Fri, 20 Aug 2010 16:02:18 +0000</lastBuildDate>
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		<title>Transfer By UV Released</title>
		<link>http://www.artstorm.net/journal/2010/03/transfer-by-uv-released/</link>
		<comments>http://www.artstorm.net/journal/2010/03/transfer-by-uv-released/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 00:12:45 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1681</guid>
		<description><![CDATA[A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the...]]></description>
			<content:encoded><![CDATA[<p>A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also <a title="Timothy Albee Animation" href="http://www.ta-animation.com/">Timothy Albee</a> asked if Weight Map transfers could be added to the Conform tool, I made a branch with this variation.</p>
<p>As it was something I already had in mind, and it wasn&#8217;t that much work to change a few things to copy vertex maps instead of conforming the geometry after the matching has been processed, the transfer version was alive in a few hours. Sunday fun! This first iteration can transfer Weights, Morphs and Selection Sets by matching the UV layout. Feel free to get the tool if this is something you&#8217;d find useful.</p>
<p><a title="Transfer By UV for LightWave 3D" href="http://www.artstorm.net/plugins/transfer-by-uv/">Read more and download Transfer By UV »</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Conform By UV Video Tutorial</title>
		<link>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-video-tutorial/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-video-tutorial/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:09:13 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1674</guid>
		<description><![CDATA[Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you&#8217;re interested...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.artstorm.net/plugins/conform-by-uv/"><img class="size-full wp-image-1675 frame alignright" title="Conform By UV Video Tutorial" src="http://media.artstorm.net/content/2010/03/infinite-video-tutorial-conform-by-uv.jpg" alt="Conform By UV Video Tutorial" width="150" height="150" /></a><a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV.</p>
<p>Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models.</p>
<p>Lots of good information if you&#8217;re interested in using this tool.</p>
<p><a title="Conform By UV mini tutorial" href="http://www.artstorm.net/plugins/conform-by-uv/">Visit the plugin page and check the video out »</a></p>
]]></content:encoded>
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		<title>Conform By UV Released</title>
		<link>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-3d/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:40:09 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1670</guid>
		<description><![CDATA[Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1671" title="Conform By UV" src="http://media.artstorm.net/content/2010/03/conform-by-uv-screenshot.jpg" alt="Conform By UV" width="264" height="362" />Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with <a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> who came up with all the ideas and also contributed with the logo and testing.</p>
<p>The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and  conform it to other variations, even if the variations have gone through  major changes. Like chopping off and replacing body parts, dramatically  altering the look, size and proportions. The plugin uses the UV layout  as a point of reference to find which points to match between the source  and destination mesh to perform the conform. The only requirement is  that the UV map layout is basically kept identical between the different  meshes to be used.</p>
<p>By using the UV layout to make the conform, point order and point count  becomes irrelevant. This is especially useful when working with  sculpting applications and then bringing back variations to be used for  morphs or new meshes.</p>
<p><a title="Conform By UV for LightWave 3D" href="http://www.artstorm.net/plugins/conform-by-uv/">Read more and download the plugin here »</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Render Presets Plugin for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:18:22 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1654</guid>
		<description><![CDATA[I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between...]]></description>
			<content:encoded><![CDATA[<p>I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common   rendering related settings to  quickly organize, apply or switch between   them.<br />
This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between different Global Illumination settings, so to keep my sanity I whipped up a script to quickly switch them on the fly.</p>
<div id="attachment_1655" class="wp-caption aligncenter" style="width: 546px"><img class="size-full wp-image-1655" title="Render Presets Screenshot" src="http://media.artstorm.net/content/2010/03/render-presets-screenshot.jpg" alt="Render Presets for LightWave 3D" width="526" height="458" /><p class="wp-caption-text">Render Presets for LightWave 3D</p></div>
<p>I continued to find it useful and over time I&#8217;ve included additional settings that I&#8217;ve had use for. I finally decided to clean up the user interface to be more generic and add more of LightWave&#8217;s common render settings so I could release it in public. In this release presets can be setup for Global Illumination, Render Flags, Camera Antialiasing, Backdrop and Processing Effects. I might add a few more options in the future when time permits.</p>
<p><a title="Render Presets plugin for LightWave 3D" href="http://www.artstorm.net/plugins/render-presets/">Read more and download the plugin here »</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>LightWave Core Feature List Revealed</title>
		<link>http://www.artstorm.net/journal/2009/12/lightwave-core-feature-list/</link>
		<comments>http://www.artstorm.net/journal/2009/12/lightwave-core-feature-list/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 22:59:24 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1544</guid>
		<description><![CDATA[Today NewTek revealed the feature list of LightWave CORE publicly that will be released in Q1 2010. I&#8217;m very happy that I joined the beta program of CORE back in march/april and have had the privilege to play, have input, and see this new application develop and take shape during the course of 2009. Very...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1546 frame" title="LightWave 3D Core" src="http://media.artstorm.net/content/2009/12/lightwave-3d-core.jpg" alt="LightWave 3D Core" width="620" height="183" /></p>
<p>Today NewTek revealed the feature list of <a title="LightWave CORE" href="http://www.newtek.com/lightwave/core/">LightWave CORE</a> publicly that will be released in Q1 2010. I&#8217;m very happy that I joined the beta program of CORE back in march/april and have had the privilege to play, have input, and see this new application develop and take shape during the course of 2009. Very cool move of NewTek to take this route when developing.</p>
<p>One of my most anticipated features is the integration of the <a title="Bullet Physics" href="http://bulletphysics.org/wordpress/">Bullet Physics Library</a> in CORE (Most recently noticed for it&#8217;s usage in the movie 2012). I am excited about many things Core though, and it&#8217;s awesome to see all these great features coming already in a v1 release.</p>
<p>A PDF can be <a title="LightWave CORE features" href="http://www.newtek.com/lightwave/core/lightWave_3D_with_CORE_technology_Features_Document.pdf">downloaded from NewTek</a> which lines out all the features publicly announced so far. If you aren&#8217;t on the CORE beta but are curious and/or interested in this upcoming application I believe it will be an interesting read to spend a few minutes with.</p>
<p>Considering that CORE has only been under actual development for about a year I think the LightWave development team has made a tremendous effort and awesome job building such a flexible framework that CORE is, with so much possibilities for the future.<br />
With modeling, rendering, animation, and dynamics already implemented &#8211; I can only imagine where CORE will be when v2 is about to ship and there is one more year of development invested, now when the foundation is in place. Woohoo!</p>
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		<title>LightWave 3D video tutorial &#8211; Using TrueArt&#8217;s EasySplit</title>
		<link>http://www.artstorm.net/journal/2009/04/lightwave-3d-video-tutorial-trueart-easysplit/</link>
		<comments>http://www.artstorm.net/journal/2009/04/lightwave-3d-video-tutorial-trueart-easysplit/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 05:34:41 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1330</guid>
		<description><![CDATA[A few days ago I got a question in relation to the article I posted some months back, tips to speed up the modeling workflow in LightWave, concerning the TrueArt&#8217;s plugins that I use. How I actually incorporate them in my workflow. So I thought it would be a nice idea to make a video tutorial...]]></description>
			<content:encoded><![CDATA[<p>A few days ago I got a question in relation to the article I posted some months back, <a title="Modeling in LightWave" href="http://www.artstorm.net/journal/2008/08/lightwave-3d-a-great-speed-modeling-application/">tips to speed up the modeling workflow in LightWave</a>, concerning the TrueArt&#8217;s plugins that I use. How I actually incorporate them in my workflow.</p>
<p>So I thought it would be a nice idea to make a video tutorial on some useful concepts where the tools can speed up the daily workflow. So below you&#8217;ll find an <a title="EasySplit by TrueArt" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/EasySplit">EasySplit</a> usage tutorial.</p>
<p>I start the tutorial by going through some basic concepts with the tool, and then I show a shorter modeling session for a few minutes &#8211; making a simple pouch and using the plugin to draw in a wrinkle in the geometry, one of  many typical cases where it can save some decent amount of time.</p>
<p><object type="application/x-shockwave-flash" data="http://vimeo.com/moogaloop.swf" width="640" height="360"><param name="allowscriptaccess" value="always"/><param name="allowfullscreen" value="true"/><param name="movie" value="http://vimeo.com/moogaloop.swf"/><param name="flashvars" value="clip_id=4373774&#038;server=vimeo.com&#038;fullscreen=1&#038;show_title=1&#038;show_byline=1&#038;show_portrait=1&#038;color=00ADEF"/><param name="bgcolor" value="333333" /></object></p>
<p>This video also gave me the opportunity <span style="text-decoration: line-through;">to try out the new HD support on YouTube</span> to ditch YouTube and start using Vimeo for my HD videos instead, so I recorded it in High Definition 720p, and the HD mode is selected by default in the player, so the video should look nice and crisp even in fullscreen. If you&#8217;re on a slower connection, you might want to uncheck the HD button in the player.</p>
<p>Okay, let&#8217;s see how this works out, as it was my first attempt to create a video tutorial (except a few quick ones for my own plugins). Well, I hope some of you will find this tutorial useful, and if so I could probably record a few more on different subjects &#8211; time permitting.</p>
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		<slash:comments>3</slash:comments>
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		<title>Fifth and Final WIP of Elly</title>
		<link>http://www.artstorm.net/journal/2009/01/cg-character-elly-fifth-wip/</link>
		<comments>http://www.artstorm.net/journal/2009/01/cg-character-elly-fifth-wip/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 17:49:52 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[FiberFX]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Work in Progress]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1163</guid>
		<description><![CDATA[Here&#8217;s another update of  this CG model, I spent some time with her last night. I modeled a new earpiece for her, fixed the clothing to make them a bit more fitting for her and also did some final tweaks to the skin texture and shading, which I am pretty happy with now. But the...]]></description>
			<content:encoded><![CDATA[<div id="attachment_1165" class="wp-caption alignleft" style="width: 320px"><a title="Elly Wip 5" href="http://media.artstorm.net/content/2009/01/elly-wip5.jpg"><img class="size-full wp-image-1165" src="http://media.artstorm.net/content/2009/01/elly-wip5-small.jpg" alt="Fifth WIP of Elly (Click to enlarge)" width="300" height="440" /></a><p class="wp-caption-text">Fifth WIP of Elly (Click to enlarge)</p></div>
<p>Here&#8217;s another update of  this CG model, I spent some time with her last night. I modeled a new earpiece for her, fixed the clothing to make them a bit more fitting for her and also did some final tweaks to the skin texture and shading, which I am pretty happy with now.</p>
<p>But the major part of the time I spent with her last night went into the hair. Or hair guides to be more specific. The hair in the render to the left is still very temporary, the shading is not correct yet and looks way to shiny, and the shadow has low quality.</p>
<p>I dedicated my efforts towards finding an effecient workflow for styling hair guides. Guide styling can be quite tedious, and I&#8217;ve decided that I will take all time necessary for this one to find as good flow as possible for that part of the process, as I&#8217;ll have so much use for having a speedy workflow in the hair styling department for all my other characters.</p>
<p>I&#8217;ll continue this process tonight and hopefully get were I want to go with her hair, and when the styling is in place, and I have documented a good workflow for it, I&#8217;ll fix the hair shading in FiberFX.</p>
<p>If nothing unexpected happens, I&#8217;ll have the final image ready by tomorrow, and hopefully be able to post a small breakdown of the process of this character.</p>
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		<title>Get Ready &#8211; More LightWave Excitement, NewTek Core</title>
		<link>http://www.artstorm.net/journal/2009/01/newtek-core-lightwave/</link>
		<comments>http://www.artstorm.net/journal/2009/01/newtek-core-lightwave/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 03:37:28 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1157</guid>
		<description><![CDATA[LightWave 9.6 has barely left the building (released just 2 days ago), when NewTek drops the next bomb. The excitement builds up at NewTek Core. Guess we&#8217;ll soon know more about the next major leap for LightWave. They sure are busy bees over at NewTek these days, and it has never been more interesting and...]]></description>
			<content:encoded><![CDATA[<div id="attachment_1158" class="wp-caption aligncenter" style="width: 640px"><a href="http://www.newtek.com/lightwave/core/"><img class="size-full wp-image-1158" title="NewTek Core" src="http://media.artstorm.net/content/2009/01/newtek-core.jpg" alt="Exciting" width="620" height="295" /></a><p class="wp-caption-text">You know your Star Wars, right?</p></div>
<p>LightWave 9.6 has barely left the building (released just 2 days ago), when NewTek drops the next bomb. The excitement builds up at <a href="http://www.newtek.com/lightwave/core/">NewTek Core</a>. Guess we&#8217;ll soon know more about the next major leap for LightWave. They sure are busy bees over at NewTek these days, and it has never been more interesting and fun being a LightWave user. Things sure have changed to the enormously better how LightWave is handled since Jay took over the operation. Woohoo, I&#8217;m excited!</p>
<p>12 days to go&#8230;</p>
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		<title>Fourth WIP of the Elly Model</title>
		<link>http://www.artstorm.net/journal/2009/01/elly-cg-model-work-progress/</link>
		<comments>http://www.artstorm.net/journal/2009/01/elly-cg-model-work-progress/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 20:01:46 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Work in Progress]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1139</guid>
		<description><![CDATA[Here&#8217;s a quick update to the character I worked with last week. I have been really busy, with work and also updating artstorm.net with some improved design and new features (like the turntable function), so I haven&#8217;t had time to pick her up for work again until yesterday, where I got some more things done...]]></description>
			<content:encoded><![CDATA[<div id="attachment_1141" class="wp-caption alignright" style="width: 340px"><a title="Elly - 4th Wip" href="http://media.artstorm.net/content/2009/01/elly-wip4.jpg"><img class="size-full wp-image-1141" src="http://media.artstorm.net/content/2009/01/elly-wip4-small.jpg" alt="Click to enlarge" width="320" height="411" /></a><p class="wp-caption-text">Improved Shading and Textures (Click to enlarge)</p></div>
<p>Here&#8217;s a quick update to the character I worked with last week. I have been really busy, with work and also updating artstorm.net with some improved design and new features (like the turntable function), so I haven&#8217;t had time to pick her up for work again until yesterday, where I got some more things done to her.</p>
<p>The image to the right is the latest render of Elly with a few changes since the last post. I haven&#8217;t worked anything with the hair yet, so it&#8217;s still the same as in the last image, but I did work quite a bit with the skin shading and also tweaked the textures a bit more. The deeper I dig into the simple skin material in LightWave 9.6, the more I like it, it&#8217;s pretty capable. Other than the skin and textures I have also updated the eye shading and eye lashes as well.</p>
<p>I can&#8217;t get over how amazingly fast the updated render engine is in LightWave 9.6. This character renders in just a few minutes with quite high anti-aliasing in 1K resolution on a now aging Quad Core Q6600 @ 2.4Ghz. the same render takes almost over 15 minutes in 9.5, which was pretty fast anyway. Rendering in 9.6 is incredible. I love it! And has saved my bacon on many tight deadlines already during the autumn of 2008.</p>
<p>I&#8217;ll continue working with her tonight, and hopefully wrap this character up to final state. I will do some further tweaking to the texturing and shading, fix the clothing and do a major update to the hair.</p>
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		<title>It&#8217;s here, LightWave 3D 9.6</title>
		<link>http://www.artstorm.net/journal/2009/01/lightwave-3d-96/</link>
		<comments>http://www.artstorm.net/journal/2009/01/lightwave-3d-96/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 00:34:10 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1122</guid>
		<description><![CDATA[LightWave 3D 9.6&#8230; Woohoo! I just wanted to add a quick shout that version 9.6 has been released today and is available for download over at NewTek. I&#8217;m so happy with this release, as about every quirk I had with 9.5 is gone. Actually there is over 600 fixes and feature requests implemented in 9.6....]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1123 frame" title="LightWave 3D 9.6" src="http://media.artstorm.net/content/2009/01/lightwave-96.jpg" alt="LightWave 3D 9.6" width="241" height="107" /><a title="LightWave 3D 9.6" href="http://www.newtek.com/lightwave/">LightWave 3D 9.6</a>&#8230; Woohoo! I just wanted to add a quick shout that version 9.6 has been released today and is available for download over at NewTek.</p>
<p>I&#8217;m so happy with this release, as about every quirk I had with 9.5 is gone. Actually there is over 600 fixes and feature requests implemented in 9.6. It&#8217;s been a long beta cycle for this version, but it&#8217;s been worth it. Being a longtime LightWave user myself (since version 3.5) this is without a doubt the most impressive and stable LightWave version released, ever! It&#8217;s indeed exciting times for LightWave users these days. Well, all <a title="LightWave 3D 9.6 Benefits" href="http://www.newtek.com/lightwave/benefits.php">info about 9.6</a> is available at NewTek&#8217;s site, so no point in posting them here. LightWave 9.6 is already doing an excellent job for me producing wonderful renders in a fraction of a time of what 9.5 did (together with all the other new goodies), and it&#8217;ll keep me more than satisfied until they bring on version 10.</p>
<p>Just wanted to share some nerdy application joy. Now it&#8217;s back to work, in the shiny new release build of 9.6.</p>
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