Posts Tagged ‘LightWave’
New Character Started – The Innkeeper
I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting. So here is the first quick draft of a character…
Destrachan – Painted and Rigged
Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D. When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some…
Destrachan – First pass of painting
Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image. It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture…
The Pod Bay – Winner in the Vue Environment Competition
A few days ago I posted an entry that my image, The Pod Bay, was selected as one of the twelve finalists in the Vue 3D Environment Competition 2007. Today, at Siggraph 2007 the final winners was announced. I was happy and surprised to see that my submission was selected as one of the three…
Destrachan – Made a decent UV Map
When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…
Destrachan – Something evil has begun
I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though. To get my juices flowing and get back in the groove I started a new project today (again… hehe)….
Some LightWave 3D modeling tips and tricks
Aug 17, 2008: I’ve written a more updated version of this post here. This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it…
Still operating on Kat but here is a hand update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – gets new anatomy and topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
Pin-up morning doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session. It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out…
