Posts Tagged ‘Modeling’
Conform By UV Video Tutorial
Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you’re interested…
LightWave 3D video tutorial – Using TrueArt’s EasySplit
A few days ago I got a question in relation to the article I posted some months back, tips to speed up the modeling workflow in LightWave, concerning the TrueArt’s plugins that I use. How I actually incorporate them in my workflow. So I thought it would be a nice idea to make a video tutorial…
Fix Symmetry Plugin for LightWave 3D
Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow. It’s a more…
LightWave 3D – A great speed modeling application
About a year ago, I wrote a post about customizing modeler, since then I’ve completely switched to a 64-bit environment and with LightWave 9.5 just released, it was about time for an updated version. LightWave 3D was once known as the fastest polygon and subdivision modeler on the market. The modeling workflow was considered one…
The Unofficial LightWave 3D Plugin Section
I’ve recently put up an unofficial plugin section on artstorm. I don’t really code anymore, and I don’t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a…
Symmetry Correction Plugin for LightWave
Long time, no post. Things are cooking though. Busy busy. Anyway, I thought I should post a little freebie I coded recently. I’ve acquired a few new computers (Workstation, rendering slaves) and have made the switch to Vista x64 as well as LightWave x64 for 64-bit Windows. Fortunately most of the plugins I rely on…
Innkeeper: Now the fun can begin!
I had some time tonight to continue working with this guy, so I finished up the modeling process of this project. Now the fun can begin! Since the last post, I’ve made tweaks all over the character, but I’ve mainly focused on the face to make him look a bit more interesting. Also for these…
Another Innkeeper session
Here is a few updated images of the progress of my Innkeeper character. I didn’t have time to work with him until today again. But now he is starting to come together after this session. I’ve got rid of the strange pointy belly and added some more volume to it as well as some fat…
A small Innkeeper update
I just wanted to post a small update. I’ve had a very busy week so far, so there haven’t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished. I…
New Character Started – The Innkeeper
I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting. So here is the first quick draft of a character…
