Posts Tagged ‘Modeling’

Some LightWave 3D modeling tips and tricks

Aug 17, 2008: I’ve written a more updated version of this post here.
This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it useful.
I’m…

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Still operating on Kat but here is a hand update

Still operating on Kat but here is a hand update

Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…

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Katana – gets new anatomy and topology

Katana – gets new anatomy and topology

There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…

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The art of the female anatomy

The art of the female anatomy

Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems.
This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to post…

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Katana Sword - LightWave 3D Render

Let’s give Kat a sword

There’s been lot’s of ZBrushing in the log lately, but I’ve continued working on among other things my Katana character piece at the same time.
So while I was in LightWave 3D today modeling on Kat we talked about accessories. Yes, you do actually have to talk to your characters while modeling them. How else will…

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Cooking fibers resulted in a world of hair

Cooking fibers resulted in a world of hair

Alright, this piece has continued to progress. I’ve mostly concentrated on the head since the last update. I have tweaked the mouth and eyes a bit more and also finished the ears and attached them to the skull. I still have some finer adjustments left to do on the facial area before I am completely…

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Wires of the second WIP

Looping in the face on Katana

I had some other business to take care of, so I had a break for a few days from this piece. Tonight I got back to her again though, and I have made some more progress to her since the last post. I’ve spend this night working on the facial structure, and have been…

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Roughed out the basic shapes of her

Katana, new female character started

I’ve begun working on a new character today. I have a pretty good idea where I’ll take her and how the final image shall look. This will end up as a single still only. I’ve focused a great deal on edgeloop modeling on this one, to finetune my skills in that area.
The topology of the…

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Now it's actually starting to look like furniture.

Sculpting out furniture details

An evening a few weeks back I started working on this living room. Then I didn’t touch it until today. Other things have come in between, like my daytime job. And the last two weeks I have been doing some house cleaning, I’ve gone through every image and animation I’ve done since the 90’s and…

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First Work in Progress Image of this project

New living room project started

The heat has been astonishing in Sweden lately. Even I have had a few trips out to the beach getting some variation on my nowadays so white skin. Anyway, Friday night, stayed home for once, and found some time to start on a new project.
I’ve been playing around with my new baby, LightWave 3D 9,…

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