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	<title>Johan Steen - 3D Portfolio, CG Artist &#187; Plugin</title>
	<atom:link href="http://www.artstorm.net/journal/tag/plugin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<lastBuildDate>Fri, 20 Aug 2010 16:02:18 +0000</lastBuildDate>
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		<title>Transfer By UV Released</title>
		<link>http://www.artstorm.net/journal/2010/03/transfer-by-uv-released/</link>
		<comments>http://www.artstorm.net/journal/2010/03/transfer-by-uv-released/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 00:12:45 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1681</guid>
		<description><![CDATA[A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the...]]></description>
			<content:encoded><![CDATA[<p>A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also <a title="Timothy Albee Animation" href="http://www.ta-animation.com/">Timothy Albee</a> asked if Weight Map transfers could be added to the Conform tool, I made a branch with this variation.</p>
<p>As it was something I already had in mind, and it wasn&#8217;t that much work to change a few things to copy vertex maps instead of conforming the geometry after the matching has been processed, the transfer version was alive in a few hours. Sunday fun! This first iteration can transfer Weights, Morphs and Selection Sets by matching the UV layout. Feel free to get the tool if this is something you&#8217;d find useful.</p>
<p><a title="Transfer By UV for LightWave 3D" href="http://www.artstorm.net/plugins/transfer-by-uv/">Read more and download Transfer By UV »</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Conform By UV Video Tutorial</title>
		<link>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-video-tutorial/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-video-tutorial/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:09:13 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1674</guid>
		<description><![CDATA[Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you&#8217;re interested...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.artstorm.net/plugins/conform-by-uv/"><img class="size-full wp-image-1675 frame alignright" title="Conform By UV Video Tutorial" src="http://media.artstorm.net/content/2010/03/infinite-video-tutorial-conform-by-uv.jpg" alt="Conform By UV Video Tutorial" width="150" height="150" /></a><a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV.</p>
<p>Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models.</p>
<p>Lots of good information if you&#8217;re interested in using this tool.</p>
<p><a title="Conform By UV mini tutorial" href="http://www.artstorm.net/plugins/conform-by-uv/">Visit the plugin page and check the video out »</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Conform By UV Released</title>
		<link>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2010/03/conform-by-uv-lightwave-3d/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:40:09 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1670</guid>
		<description><![CDATA[Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1671" title="Conform By UV" src="http://media.artstorm.net/content/2010/03/conform-by-uv-screenshot.jpg" alt="Conform By UV" width="264" height="362" />Here&#8217;s another release available for download. Conform By UV is a plugin that I’ve developed together with <a title="Infinite Realities" href="http://www.ir-ltd.net/">Lee Perry-Smith</a> who came up with all the ideas and also contributed with the logo and testing.</p>
<p>The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and  conform it to other variations, even if the variations have gone through  major changes. Like chopping off and replacing body parts, dramatically  altering the look, size and proportions. The plugin uses the UV layout  as a point of reference to find which points to match between the source  and destination mesh to perform the conform. The only requirement is  that the UV map layout is basically kept identical between the different  meshes to be used.</p>
<p>By using the UV layout to make the conform, point order and point count  becomes irrelevant. This is especially useful when working with  sculpting applications and then bringing back variations to be used for  morphs or new meshes.</p>
<p><a title="Conform By UV for LightWave 3D" href="http://www.artstorm.net/plugins/conform-by-uv/">Read more and download the plugin here »</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Render Presets Plugin for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2010/03/render-presets-lightwave-3d/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:18:22 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1654</guid>
		<description><![CDATA[I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between...]]></description>
			<content:encoded><![CDATA[<p>I just released Render Presets, another free plugin for LightWave 3D. It lets you manage a library of common   rendering related settings to  quickly organize, apply or switch between   them.<br />
This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between different Global Illumination settings, so to keep my sanity I whipped up a script to quickly switch them on the fly.</p>
<div id="attachment_1655" class="wp-caption aligncenter" style="width: 546px"><img class="size-full wp-image-1655" title="Render Presets Screenshot" src="http://media.artstorm.net/content/2010/03/render-presets-screenshot.jpg" alt="Render Presets for LightWave 3D" width="526" height="458" /><p class="wp-caption-text">Render Presets for LightWave 3D</p></div>
<p>I continued to find it useful and over time I&#8217;ve included additional settings that I&#8217;ve had use for. I finally decided to clean up the user interface to be more generic and add more of LightWave&#8217;s common render settings so I could release it in public. In this release presets can be setup for Global Illumination, Render Flags, Camera Antialiasing, Backdrop and Processing Effects. I might add a few more options in the future when time permits.</p>
<p><a title="Render Presets plugin for LightWave 3D" href="http://www.artstorm.net/plugins/render-presets/">Read more and download the plugin here »</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>LightWave 3D video tutorial &#8211; Using TrueArt&#8217;s EasySplit</title>
		<link>http://www.artstorm.net/journal/2009/04/lightwave-3d-video-tutorial-trueart-easysplit/</link>
		<comments>http://www.artstorm.net/journal/2009/04/lightwave-3d-video-tutorial-trueart-easysplit/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 05:34:41 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1330</guid>
		<description><![CDATA[A few days ago I got a question in relation to the article I posted some months back, tips to speed up the modeling workflow in LightWave, concerning the TrueArt&#8217;s plugins that I use. How I actually incorporate them in my workflow. So I thought it would be a nice idea to make a video tutorial...]]></description>
			<content:encoded><![CDATA[<p>A few days ago I got a question in relation to the article I posted some months back, <a title="Modeling in LightWave" href="http://www.artstorm.net/journal/2008/08/lightwave-3d-a-great-speed-modeling-application/">tips to speed up the modeling workflow in LightWave</a>, concerning the TrueArt&#8217;s plugins that I use. How I actually incorporate them in my workflow.</p>
<p>So I thought it would be a nice idea to make a video tutorial on some useful concepts where the tools can speed up the daily workflow. So below you&#8217;ll find an <a title="EasySplit by TrueArt" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/EasySplit">EasySplit</a> usage tutorial.</p>
<p>I start the tutorial by going through some basic concepts with the tool, and then I show a shorter modeling session for a few minutes &#8211; making a simple pouch and using the plugin to draw in a wrinkle in the geometry, one of  many typical cases where it can save some decent amount of time.</p>
<p><object type="application/x-shockwave-flash" data="http://vimeo.com/moogaloop.swf" width="640" height="360"><param name="allowscriptaccess" value="always"/><param name="allowfullscreen" value="true"/><param name="movie" value="http://vimeo.com/moogaloop.swf"/><param name="flashvars" value="clip_id=4373774&#038;server=vimeo.com&#038;fullscreen=1&#038;show_title=1&#038;show_byline=1&#038;show_portrait=1&#038;color=00ADEF"/><param name="bgcolor" value="333333" /></object></p>
<p>This video also gave me the opportunity <span style="text-decoration: line-through;">to try out the new HD support on YouTube</span> to ditch YouTube and start using Vimeo for my HD videos instead, so I recorded it in High Definition 720p, and the HD mode is selected by default in the player, so the video should look nice and crisp even in fullscreen. If you&#8217;re on a slower connection, you might want to uncheck the HD button in the player.</p>
<p>Okay, let&#8217;s see how this works out, as it was my first attempt to create a video tutorial (except a few quick ones for my own plugins). Well, I hope some of you will find this tutorial useful, and if so I could probably record a few more on different subjects &#8211; time permitting.</p>
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		<slash:comments>3</slash:comments>
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		<title>Skin and hair updates on Elly + bonus FiberFX script</title>
		<link>http://www.artstorm.net/journal/2009/01/skin-hair-elly-fiberfx-script/</link>
		<comments>http://www.artstorm.net/journal/2009/01/skin-hair-elly-fiberfx-script/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 00:52:28 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Work in Progress]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=749</guid>
		<description><![CDATA[I had some time tonight to make a few small updates to Elly. It&#8217;s getting closer to completion. Here&#8217;s the latest render test, the hair definitely needs more work&#8230; I didn&#8217;t have so much time to work with this tonight, but since yesterday I have done a few things anyway. I cleaned up some more...]]></description>
			<content:encoded><![CDATA[<p>I had some time tonight to make a few small updates to Elly. It&#8217;s getting closer to completion.<br />
Here&#8217;s the latest render test, the hair definitely needs more work&#8230;</p>
<div id="attachment_762" class="wp-caption aligncenter" style="width: 570px"><img class="size-full wp-image-762" title="Elly WIP 3" src="http://media.artstorm.net/content/2009/01/elly-wip-3.jpg" alt="Todays update of Elly, added first draft of Hair." width="550" height="769" /><p class="wp-caption-text">Todays update of Elly, added first draft of Hair.</p></div>
<p>I didn&#8217;t have so much time to work with this tonight, but since yesterday I have done a few things anyway.</p>
<p>I cleaned up some more of the textures, and improved the skin shading network with some additional subtle SSS added to it to get a warmer tone to softer parts of the skin. I tweaked her left eyebrow a tiny bit so they are not completely symmetrical, and finally made some hair render tests of the hair guides I&#8217;ve been working on for her, rendered with FiberFX in LightWave. I still have to do quite some more work to the guides, as well as work on the hair material. The shadow from the hair for the above render is pretty rough, so it looks a bit soft and strange in some regions. I will raise the quality of the shadow when I have all guides in place where I want them.</p>
<p>That&#8217;s it for tonight, a few tips will follow below, other than that, I hope I have some more time tomorrow to spend on this project.</p>
<p>Here is my node network for the Simple Skin material I have used on Elly together with the settings for the Simple Skin material. Many settings are driven by texture maps, which I have painted in ZBrush. I have also blended in the SSS2 shader for some additional SubSurface Scattering control. I love the SSS2 shader, so fast with beautiful quality.</p>
<div id="attachment_758" class="wp-caption aligncenter" style="width: 570px"><a title="Simple Skin Setup" href="http://media.artstorm.net/content/2009/01/simpleskin-setup.jpg"><img class="size-medium wp-image-758" src="http://media.artstorm.net/content/2009/01/simpleskin-setup-550x342.jpg" alt="Simple Skin Node Setup (Click to enlarge)" width="550" height="342" /></a><p class="wp-caption-text">Simple Skin Node Setup (Click to enlarge)</p></div>
<h2>Bonus FiberFX Script</h2>
<div id="attachment_754" class="wp-caption alignleft" style="width: 148px"><img class="size-full wp-image-754" title="FiberFX Button in Layout" src="http://media.artstorm.net/content/2009/01/fiberfx-button.jpg" alt="FiberFX Button" width="128" height="113" /><p class="wp-caption-text">FiberFX Button</p></div>
<p>Here&#8217;s a small LScript, which simply allows you to add FiberFX to your layout menus. If you use FiberFX often like I do, it can come in handy. It&#8217;s much faster to have FiberFX attached to a button than to have to Ctrl+F8, drop down the menu, select FiberFilter then double click. This script does that, and when FiberFX is added to the scene, it opens the FiberFX panel with the button. I find it to be a convenient time saver and I have added it to my Workflow tab in Layout where I have all my most used tools collected.</p>
<p><a href="http://www.artstorm.net/plugins/open-fiberfx/">Download Open_FFX.ls</a></p>
<p>Over and out, Cheers!</p>
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		<slash:comments>2</slash:comments>
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		<title>Style your hair guides &#8211; ASE Spline Importer for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2008/12/style-hair-guides-3dsmax-spline-import-lightwave/</link>
		<comments>http://www.artstorm.net/journal/2008/12/style-hair-guides-3dsmax-spline-import-lightwave/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 06:26:24 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=716</guid>
		<description><![CDATA[LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality. FiberFX has...]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-698 alignleft" title="ASE Spline Import for LightWave 3D" src="http://media.artstorm.net/content/2008/12/ase-spline-import.jpg" alt="ASE Spline Import" width="294" height="164" />LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality.</p>
<p>FiberFX has done some progress in the effort of bringing hair styling tools into LightWave, but it&#8217;s still not as powerful as you can find in some other applications. And in the day and age of the common multi application pipeline you simply use the best tool for each job, if you have access to them. In my case I&#8217;ve have 3ds Max at my disposal, which has some pretty good hair styling tools. My problem was that I couldn&#8217;t find any decent solution to transfer the guides from 3ds Max into LightWave unless I shelled out another 2 grand. So I ended up writing this little LightWave modeler tool that imports hair guides (or splines really) via Autodesks ASCII Scene Export format, .ASE.</p>
<p>Check out my <a title="ASE Spline Import for LightWave 3D" href="http://www.artstorm.net/plugins/ase-spline-import/">ASE Spline Import</a> page for more details and to download the tool.</p>
<p>If you find this tool useful, I hope I&#8217;ll see some really nice hair renders surfacing in the LightWave community. <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
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		<title>Fix Symmetry Plugin for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2008/09/fix-symmetry-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2008/09/fix-symmetry-lightwave-3d/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 18:20:58 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=616</guid>
		<description><![CDATA[Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow. It&#8217;s a more...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-605" title="Fix Symmetry - Tolerance Fix" src="http://media.artstorm.net/content/2008/09/fix-symmetry-tolerance-fix.jpg" alt="" width="254" height="202" />Fix Symmetry is a LightWave 3D modeler script I wrote for my own personal use some time ago. I recently polished it a bit by giving it a decent GUI and some more options, so I could release it. I hope some of you might find the tool useful in your workflow.</p>
<p>It&#8217;s a more elegant symmetry correction solution than my SymmXMirror tool as it&#8217;s non-destructive, but they both have their time and place when appropriate to use.</p>
<p>Fix Symmetry offers three different functions to help taking care of symmetry problems in objects while modeling. Symmetry Check, Quick Fix and the interactive Tolerance Fix.</p>
<p>Check out my <a title="Fix Symmetry for LightWave 3D" href="http://www.artstorm.net/plugins/fix-symmetry/">Fix Symmetry</a> page for more details and to download the tool.</p>
<p>Have fun and enjoy! <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>4</slash:comments>
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		<title>LightWave 3D &#8211; A great speed modeling application</title>
		<link>http://www.artstorm.net/journal/2008/08/lightwave-3d-a-great-speed-modeling-application/</link>
		<comments>http://www.artstorm.net/journal/2008/08/lightwave-3d-a-great-speed-modeling-application/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 18:22:17 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=170</guid>
		<description><![CDATA[About a year ago, I wrote a post about customizing modeler, since then I&#8217;ve completely switched to a 64-bit environment and with LightWave 9.5 just released, it was about time for an updated version. LightWave 3D was once known as the fastest polygon and subdivision modeler on the market. The modeling workflow was considered one...]]></description>
			<content:encoded><![CDATA[<p>About a year ago, I wrote a post about <a title="Some LightWave 3D modeling tips and tricks" href="http://www.artstorm.net/journal/2007/07/some-lightwave-3d-modeling-tips-and-tricks/">customizing modeler</a>, since then I&#8217;ve completely switched to a 64-bit environment and with LightWave 9.5 just released, it was about time for an updated version.</p>
<p>LightWave 3D was once known as the fastest polygon and subdivision modeler on the market. The modeling workflow was considered one of LightWave&#8217;s strongest features and this held true up until v7.x (2001). Then the years passed and because of different reasons the modeler became neglected, in the v8.x (2004) update the modeler was pretty much ignored and when 9.x (2006) was released the modeler still didn&#8217;t receive any significant changes. So what we have here is a former state of the art modeler that hasn&#8217;t received much love in 7 years except for a few minor updates, acquired 3rd party tools and some halfbaked additions. This has lead to that the competition has caught up and even surpassed LightWave in this time.</p>
<p>Do we have to wait until LW10, which supposedly will get the long awaited modeling updates? Or can the current release be tweaked to still be a top modeler for a speedy workflow? According to me the latter holds true.</p>
<p>My LightWave modeling experience goes back to LW v3.5, so I know it pretty much inside and out, and my recent experience with other modeling packages comes to using Modo quite regularly and also to some extent I model in 3ds max when I do on location work. Even though Modo is the most elegant modeler I&#8217;ve ever worked with, it do still lack a few operations (which I guess might be added when 401 comes) and 3ds max has also grown a lot as a modeler in the last couple of years, and is very competent by now.</p>
<p>Still though, when it comes down to it, I do model with an incredible speed in LightWave compared to the other apps I am comfortable modeling in.</p>
<p>The &#8220;secret&#8221; to unlock the current LightWave&#8217;s modeler to a compentent speed modeling package consist of four important steps to learn and change in LightWave:</p>
<ul>
<li>Learn the keyboard shortcuts.</li>
<li>Get some brilliant plugins.</li>
<li>Customize your modeling menus.</li>
<li>Use your extra mouse buttons.</li>
</ul>
<h2><strong> </strong>Learn The Shortcuts</h2>
<p><strong> </strong>I can&#8217;t stress this enough! If you keep spending time switching between tabs and menus in modeler each time you change the active tool, you&#8217;ll never get a speedy modeling flow. Spend all the time needed to learn the keyboard shortcuts. Force yourself to use them as much as possible until they become second nature. Print a shortcut reference card if needed. The time spent learning these will save you so much time in the end it&#8217;s worth every second. I always keep one hand on my mouse and the other hand on the keyboard while modeling, to jump between the common tools I use in a split second. The less time spent digging through menus for tools, the more time spent pushing vertices around.</p>
<h2>The must have LightWave 3D plugins</h2>
<p>Fortunately the LightWave community is blessed with having many brilliant 3rd party developers, which have created additions that fills up about any gap lacking in the out-of-the-box modeler, bringing the modeling experience up to par with other packages. Some plugins are commercial but many are free.</p>
<p>Since the release of LightWave 9.5, where FFX and FBX are available native in LightWave and most plugin developers have by now compiled 64-bits versions, I made the decision to completely switch  to 64-bit LightWave. Still, as not all plugins I relied on in the 32-bit era are available as 64-bit compiles, I had to sacrifice some or find replacements.<br />
Here is my current must have modeler plugin list, all available in 64-bit versions:</p>
<h3>Modeling:</h3>
<p><a title="TrueArt EasyMesh" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/EasyMesh">EasyMesh</a>, <a title="Edge Slide plugin for LightWave" href="http://lightwave.mindnever.org/dtools/">DEdgeSlide</a>, <a title="TrueArt EasySplit" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/EasySplit">EasySplit</a>, <a title="TrueArt SwiftEdgeLoop" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/SwiftEdgeLoop">Swift Edge Loop</a>, <a title="Pictrix spMove3" href="http://www.pictrix.jp/lw/index_1.html">SpMove 3</a>, <a title="Fix Symmetry for LightWave 3D" href="http://www.artstorm.net/plugins/fix-symmetry/">Fix Symmetry</a>, <a title="Symmetry Correction for LightWave" href="http://www.artstorm.net/plugins/symmxmirror/">SymmXMirror</a>, <a title="Polygon Coloring for LightWave 3D by Artur Wawrzonkiewicz" href="http://www.artssphere.com/plugins/polygoncoloring.php">Polygon Coloring</a></p>
<h3>Texturing:</h3>
<p><a title="PLG UV Tools" href="http://homepage2.nifty.com/nif-hp/index2_english.htm"> PLG UV tools</a>, <a title="DStorm Select UV Island" href="http://www.dstorm.co.jp/english/plugin/modeler.htm#SelectUVIsl">Select UV Island</a></p>
<h3>Rigging:</h3>
<p><a title="DStorm Skelegon Editor" href="http://www.dstorm.co.jp/english/plugin/bone.htm#SkelegonEditor">Skelegon Editor</a>, <a title="TA Normalize Bone Weights" href="http://loupguru.com/store/index.php?main_page=product_info&amp;cPath=1_11&amp;products_id=45">Normalize Bone Weights</a>, <a title="TrueArt ShowWeights" href="http://www.trueart.eu/?URIType=Directory&amp;URI=Products/Plug-Ins/ShowWeights">Show Weights</a></p>
<h3>Missed babies:</h3>
<p>Pictrix brilliant modeling plugins (PX_Clone, C_Worm etc&#8230;) is still 32-bit only. Pictrix just released SP_Move as 64-bit, and have promised that the others will follow soon though. RopeEditor, TrueHair and Pawel Olas plugins (TreeDesigner, Leaves Generator&#8230;) would be cool to have as well, but they are no show stoppers.</p>
<p>Also if you do any kind of hard surface modeling, <a title="CAD tools for LightWave" href="http://www.wtools3d.com/">LWCad</a> is the best investment you can ever make (64-bit version available).</p>
<h2>Customizing Menus</h2>
<p><strong> </strong>The default menu configuration, even when using the Studio Production Style layout, doesn&#8217;t do it for me. As it&#8217;s not feasible to have every tool mapped to a key (and remember it) and the mouse just have so many buttons, one still have to rely on selecting tools in the menus now and then. To avoid having to look for tools and break my modeling flow, I have designed five new tabs that are more logical to me.</p>
<div id="attachment_1665" class="wp-caption aligncenter" style="width: 570px"><img src="http://media.artstorm.net/content/2008/08/modeler-tabs.jpg" alt="" title="Modeler - Custom Tabs" width="550" height="80" class="size-full wp-image-1665" /><p class="wp-caption-text">Custom Tabs in Modeler</p></div>
<p>Depending on what I do in modeler, I have a tab for each task. If I model, I have my modeling tab selected, where I have all the tools that I use which is not mapped to a key, available right next to my modeling area so I never need to switch tab while modeling. And the same for all other tasks, tabs for texturing, rigging, hair and the fifth for the 3rd party tools which I only use occasionally.</p>
<h3>The Modeling Menu</h3>
<p>This is my customized tab I use when modeling. Combined with my mouse configuration and assigned shortcuts, I almost never ever leave this menu during a modeling session. I primarily model organic shapes, so the tools I switch between is pretty much aimed in that direction, but there is a few for hard surface modeling as well, which is more or less what I need in that area most of the time.</p>
<div id="attachment_1664" class="wp-caption alignright" style="width: 126px"><img src="http://media.artstorm.net/content/2008/08/modeling-menu.jpg" alt="" title="Customized Modeling Menu" width="106" height="896" class="size-full wp-image-1664" /><p class="wp-caption-text">Modeling Tab</p></div>
<h3>Add &amp; Reduce</h3>
<ul>
<li><em>EasyMesh </em>- An excellent tool, that works like XSI&#8217;s tweak tool or Modo&#8217;s element move. Drags points, edges or polygons depending on what you click on when dragging, no need to switch mode. And with the RMB it extends geometry. A really fast tool to tweak geometry and quickly build up new shapes.</li>
<li><em>Multishift </em>- Bevel on steroids. Bevels in several steps and polygons can be grouped. And best of all, advanced bevels can be stored, either to disk or to memory. I use store to memory for instance when I have made a nice nail bevel on a character to quickly reuse it on the other 4 fingers.</li>
<li><em>BandSaw Pro</em> &#8211; Cuts a loop of polygon in as many rows as needed.</li>
<li><em>Rounder </em>- Create rounded edges or use it on a single vertex and it works as a chamfer tool.</li>
<li><em>Dissolve </em>- Removes an vertices, edges or polygons from the mesh.</li>
<li><em>Collapse Polys </em>- For those occasions where I quickly just wanna rearrange the flow of a group of quads.</li>
<li><em>Bridge </em>- Connect polygons with new geometry created in between.</li>
<li><em>BandGlue</em><em> </em>- Glues together two rows of looping polygons to one band.</li>
</ul>
<h3>Edges</h3>
<ul>
<li><em>Edge Slide </em>- Slides Edges on the mesh while preserving the shape.</li>
<li><em>Easy Split </em>- An excellent tool to cut in new topology directly on the mesh, almost like drawing.</li>
<li><em>Swift Edge Loop </em>- Slides edge loops with the LMB and adds new edge loops with the RMB. A great boost for the edgeloop workflow.</li>
<li>Add Edges &#8211; Adds new edges between polygons. It doesn’t support symmetry so since I got EasySplit I have more or less stopped using this one.</li>
<li><em>Edge Bevel </em>- Bevels an edge interactively.</li>
<li><em>Divide </em>- Splits an edge in two segments.</li>
<li><em>Spin Edge </em>- Spins an edge to adjust the flow of the topology.</li>
<li><em>Sharpness </em>- Drop down menu which contains Set Sharpness, Decrease Sharpness and Increase Sharpness. To be used on edges when working with Catmull-Clark subdivision surfaces.</li>
</ul>
<h3>Curves</h3>
<ul>
<li><em>Spline Draw </em>- Draw a new spline.</li>
<li><em>Add Points </em>- To add more points to existing splines.</li>
<li><em>Patch </em>- Create solid geometry from splines by patching them together.</li>
</ul>
<h3>Detail</h3>
<ul>
<li><em>Untangle </em>- Adjusts the selected polygon&#8217;s vertices into a circular shape.</li>
<li><em>Flatten </em>- Quickly flattens the selected geometry on the axis of choice.</li>
<li><em>Drill </em>- Perfect for making details by stenciling shapes in the background layer onto the geometry.</li>
</ul>
<h3>Modify</h3>
<ul>
<li><em>SpMove 3 </em>- The ultimate move tool. There is no move operation this one can&#8217;t perform, including all kinds of snapping.</li>
<li><em>Translate </em>- Great when used with RMB, as it then translates the geometry along their normal axis.</li>
<li><em>Translate Plus </em>- Moves geometry in a controlled fashion. Lot’s of options, but I mostly use the segment translation, where you can select an edge and have your geometry move in that exact direction. Very handy when extending polygons on a mesh that’s not laying perfect on the XYZ axis.</li>
<li><em>Pnt Normal Move </em>- This is the closest you come to an interactive smooth scale. It moves vertices or polugons along the normal axis. I use this quite a bit now. With some cleanup afterward I get the results I am looking for pretty fast.</li>
<li><em>Magnet </em>- Move with a fall off, great for organic tweaking. Like pushing cheaks or moving an ear and things like that.</li>
<li><em>DragNet </em>- Pretty similar to Magnet but the drag tool with fall off instead of the move tool.</li>
<li><em>Weights </em>- Set weights for Subpatch Subdivision surfaces.</li>
<li><em>Create Pole </em>- Collapses n-gons into tris.</li>
<li><em>Fix Poles </em>- Fix a poled part of the object into quads with a small sections of tris in the middle, which helps to create clean subpatches.</li>
<li><em>Absolute Size </em>- Let&#8217;s you numerically enter a defined size for your object when scaling.</li>
</ul>
<h3>Tools</h3>
<ul>
<li><em>Fix Symmetry </em>- Select a point of each side of the X axis and this tool makes them symmetrical.</li>
<li><em>SymmXMirror </em>- Corrects the entire mesh for symmetry errors if such should occur. It does it the hard way by cutting, mirroring and merging the mesh.</li>
<li><em>Toggle Backdrop </em>- Toggles the backdrop images on/off, when reference images is used in the background.</li>
<li><em>Polygon Coloring </em>- Prepares a new version of the mesh to be rendered with a subdivision wireframe for a pretty presentation of the object.</li>
<li><em>Subdivision </em>- The subdivision tools in a drop down menu; G-Toggle Subpatch, Set CC, Set Face, Set Subpatch.</li>
</ul>
<h3>Organize</h3>
<ul>
<li><em>Create Part </em>- Creates a new part of the selected polygons.</li>
<li><em>Sketch Color </em>- Changes the sketch color of the selected polygons.</li>
</ul>
<h3>Selection</h3>
<p>- All these tools are selection related and needs no explantion me thinks?</p>
<ul>
<li><em>Sel Points</em></li>
<li><em>Sel Polys</em></li>
<li><em>Sel Edges</em></li>
<li><em>Loop Expand</em></li>
<li><em>Loop Contract</em></li>
</ul>
<h2>Texturing, Rigging and Hair Menus</h2>
<div id="attachment_1663" class="wp-caption alignleft" style="width: 155px"><a title="Customized Modeler Menus" href="http://media.artstorm.net/content/2008/08/modeler-extra-menus.jpg"><img class="size-medium wp-image-1663" src="http://media.artstorm.net/content/2008/08/modeler-extra-menus-135x300.jpg" alt="Customized Modeler Menus" width="135" height="300" /></a><p class="wp-caption-text">Click for fullsize</p></div>
<p>As this post is dedicated towards a fast modeling workflow in modeler, I won&#8217;t go into any great details about my other customized menu tabs other than a brief overview.</p>
<p>Just like my modeling tab, these live their own lives and tools gets added or removed as I update my workflow or adapt new techniques or tools. So they are never final.</p>
<p>The hair tab has a few empty sections as can be seen in the screenshot, TrueHair and Hair Blade is missing. They are leftovers since I was running a 32-bit install and these plugins are not yet available for 64-bit. I&#8217;ve kept them around though, as I hope 64-bit versions of them will arrive in the future.</p>
<p>Other than that, the menus are pretty self explanatory, check them out, dissect them and see if you like the mix of tools and how I&#8217;ve grouped them. As I have been mainly into modeling and rendering with LightWave the last year, these menus have not got as much attention as they should have probably.</p>
<p>If you are interested in using my menus, or use them as a starting point to create your own, feel free to download the attached zip file where I&#8217;ve exported the four menu branches. To use them go to Modeler&#8217;s &#8220;Configure Menus&#8221; window, where you can right click on the &#8220;Main Menu&#8221; entry and select &#8220;Import Branch&#8221; to add my menus as new menu tabs.</p>
<p><a href="http://media.artstorm.net/content/2008/08/lightwave95_modeling_menus.zip">Download my LightWave 3D 9.5 Custom Modeling Menus</a></p>
<h2>Setup your mouse</h2>
<p><strong> </strong>I have come to understand that many people doesn&#8217;t use the power of their mouse when working with LightWave 3D. A customizable multibutton mouse is definitely the way to go, by assigning a couple of convenient keyboard shortcuts to the extra buttons.</p>
<p>Personally I use the <a title="Logitech MX Revolution Product Info" href="http://www.logitech.com/index.cfm/mice_pointers/mice/devices/130&amp;cl=us,en">Logitech MX Revolution</a> at the moment, a mouse I&#8217;m very happy with and which has so many extra buttons thanks to the thumb wheel, that I haven&#8217;t decided what to map to the last buttons yet. If anyone have any suggestions for what would be nice to add to the scrollwheel&#8217;s tilt function, feel free to send it my way.</p>
<div id="attachment_1660" class="wp-caption aligncenter" style="width: 570px"><img class="size-full wp-image-1660" title="LightWave Modeling Mouse Setup" src="http://media.artstorm.net/content/2008/08/lightwave-mouse-config.jpg" alt="" width="550" height="483" /><p class="wp-caption-text">Modeler Mouse Setup</p></div>
<p>I have a huge difference in my modeling speed compared to when I model without my mouse shortcuts, it shaves of a great deal of time each day, and as the days go by those saved minutes adds up.</p>
<h2>Conclusion</h2>
<p><strong> </strong>Take the advice that works for you, adjust and tweak the rest to your liking, and I am sure you&#8217;ll find that LightWave&#8217;s modeler still contains tons of power for a fast modeling workflow.</p>
<p>Happy speed modeling!</p>
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		<title>The Unofficial LightWave 3D Plugin Section</title>
		<link>http://www.artstorm.net/journal/2008/06/the-unofficial-lightwave-3d-plugin-section/</link>
		<comments>http://www.artstorm.net/journal/2008/06/the-unofficial-lightwave-3d-plugin-section/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 23:59:32 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=113</guid>
		<description><![CDATA[I&#8217;ve recently put up an unofficial plugin section on artstorm. I don&#8217;t really code anymore, and I don&#8217;t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently put up an <a title="LightWave 3D Plugins" href="http://www.artstorm.net/plugins/">unofficial plugin section</a> on artstorm. I don&#8217;t really code anymore, and I don&#8217;t have any intentions to return or dig deeper into the world of coding either these days, as I am just to much in love with my 3D work. But I do from time to time write a few scripts when I need a tool that&#8217;s currently not available and it&#8217;s within my reach to quickly develop it. So when I finish a script I&#8217;ll put it online there, so they are available if anyone else might find use for them besides me.</p>
<p>This section won&#8217;t be linked from the main menu of my site, but feel free to bookmark it or link to it from any other site, as the section will be there permanently.</p>
<p>I recently published the SymmXMirror tool that&#8217;s available there, and also the <a title="Incremental Backups for LightWave 3D" href="http://www.artstorm.net/plugins/saveincbak/">SaveIncBak</a> modeler script the other day, which was born from a thread on the NewTek OB forum where Miguel Méndez Menéndez posted the idea for the tool. Also many thanks to Miguel for tracking down the differences between the Windows and Mac file system through LScript to get it working on the Mac platform as well.</p>
<p>I do have a few other modeler tools that are more or less working as they should which I&#8217;ll upload quite soon. I also have some scripts I&#8217;ve developed while working with my film projects for basic render pass management. As I&#8217;ve made them for me, the GUI is lacking big time, so I have to spend some time cleaning that up before I can release them in a state useful for others. So it might be while before I can spare the time for that.</p>
<p>Well, over and out for tonight.</p>
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