Posts Tagged ‘Render’
Elly has left the building, Final Render and Breakdown
Alright, it was time to wrap this baby up. I could go on and on to keep detailing and refining her, but I felt I’d reached the point where I’d accomplished what I wanted with this project, mainly researching some new techniques for my workflow and touch some base with FiberFX in 9.6.
The final render …
Speed Doodling Session – Male Bust
Alright, time to post another speed doodle, I’ll keep these babies coming until I’m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself.
This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final textured …
A new female head – speed doodling session
I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character. I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I’ll probably make …
Female Head – Speed Sculpting Doodle
A 3 hour speed sculpting.
I haven’t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back. The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn’t going for …
Ninja: Resurrection
Just a quickie, here is an old darling of mine which I recently resurrected… Fear his wrath!
This character was like 90% finished back in 2004 for a SpinQuad challenge / thing, which I never had the time to complete. I’ve been cleaning up my old folders and content directories, getting rid of old crap and …
Destrachan – Finished
Alright, Destrachan is finished and posted to my 3D Portfolio.
I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges.
I was about to make some animations with …
Destrachan – Painted and Rigged
Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D.
When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some Inverse …
Destrachan – Sculpting is finished
As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty …
The Pod Bay – Winner in the Vue Environment Competition
A few days ago I posted an entry that my image, The Pod Bay, was selected as one of the twelve finalists in the Vue 3D Environment Competition 2007. Today, at Siggraph 2007 the final winners was announced. I was happy and surprised to see that my submission was selected as one of the three …
Destrachan – The Sculpting is almost there
Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment.
I made the render above in Modo by taking my low resolution base mesh and exporting a displacement …
