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	<title>Johan Steen - 3D Portfolio, CG Artist &#187; Render</title>
	<atom:link href="http://www.artstorm.net/journal/tag/render/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
	<lastBuildDate>Mon, 26 Dec 2011 01:15:07 +0000</lastBuildDate>
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		<title>Cloud Based Rendering for LightWave 3D</title>
		<link>http://www.artstorm.net/journal/2011/08/cloud-based-rendering-lightwave-3d/</link>
		<comments>http://www.artstorm.net/journal/2011/08/cloud-based-rendering-lightwave-3d/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 11:35:30 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[LightWave 3D]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1888</guid>
		<description><![CDATA[I&#8217;ll see if I can further streamline my cloud based rendering setup for LightWave 3D using Screamernet on cheap Amazon EC2 instances. Current mission is to try to bring local folders into the mix, which would save time on keeping plugins often updated current. I&#8217;m considering making a tutorial on how I&#8217;ve setup my LightWave...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll see if I can further streamline my cloud based rendering setup for LightWave 3D using Screamernet on cheap Amazon EC2 instances. Current mission is to try to bring local folders into the mix, which would save time on keeping plugins often updated current. I&#8217;m considering making a tutorial on how I&#8217;ve setup my LightWave 3D cloud renderer when my daily amount of time stops shrinking.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Getting Things Done</title>
		<link>http://www.artstorm.net/journal/2011/07/getting-things-done/</link>
		<comments>http://www.artstorm.net/journal/2011/07/getting-things-done/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 21:05:10 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[GTD]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1846</guid>
		<description><![CDATA[If you're a productivity junkie like me you might find this post interesting, unless you mind me rambling a bit about GTD:ing my life. And a new, but it's old, image posted as well...]]></description>
			<content:encoded><![CDATA[<p>Or GTD as it&#8217;s popularly referred to. But first things first&#8230;</p>
<p>Haha, I found this guy again not that long ago, collecting dust in a forgotten folder. My god what time flies, and yikes, what my personal projects have been set aside for far too long.</p>
<p><img class="aligncenter size-full wp-image-1847" title="The Innkeeper" src="http://cdn.artstorm.net/content/2011/07/the-innkeeper-journal.jpg" alt="" width="640" height="800" /></p>
<p>I finished him years ago but never got around to render him out for my website. The entire update of my portfolio section have been dragged out for way too long, so I decided to get the ball rolling by render out a web version of him and get <a title="The Innkeeper" href="http://www.artstorm.net/portfolio/innkeeper/">The Innkeeper</a> posted. He is more or less the same as when I left him a few years ago, I just updated a few minor things to make him render properly in LightWave 10.x.</p>
<p>Now the second thing, I&#8217;ll let you in on a little secret. A few months ago I heard about <a title="Getting Things Done" href="http://en.wikipedia.org/wiki/Getting_Things_Done">GTD</a> for the first time. I&#8217;m on the eternal quest to boost my productivity so I always try to check out new things to see if they can help me achieve that constant goal.</p>
<p>I&#8217;ve for quite some time, as I believe I&#8217;ve mentioned more than once in the past, had problems to juggle both work and personal projects at the same time, which in the end has made my personal projects suffer way too much and get the shorter end of the stick.</p>
<p>After reading a few articles on sites like Lifehacker about GTD I was getting curious to explore this productivity system more, so I read Dave Allen&#8217;s (<a title="Dave Allen on Twitter" href="http://twitter.com/gtdguy">@gtdguy</a>) book. I&#8217;ve somewhat of a reserved attitude towards these &#8220;amazing&#8221; systems, but I keep an open mind and pick the pieces that suites my life and workflows. So, I studied the GTD method and setup a personal system and started using some cool software, based on the GTD ideas.</p>
<p>The result after a few months evaluation?</p>
<p>It has actually made a difference. I&#8217;m getting more things done, I am working more efficiently than ever before, and something I am especially happy with, is that all my personal projects have started moving forward again. All of them. Really cool!</p>
<p>I am currently altering the deal I&#8217;ve had with my website and have started to make some use of this space again. I have a very solid plan how my projects will continue going forward from now on and somewhat of a schedule as a well. Dang! Lot&#8217;s of things I&#8217;ve wanted to do for quite some time, but work etc always seemed to get in the way. Now I am actually pursuing my passion projects again.</p>
<p>Okay I better stop now, before I start to sound like a &#8220;religious&#8221; person about this whole GTD thing. I can recommend to dedicate some time to carefully check it out though, if you&#8217;re a productivity junkie like me.</p>
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		<title>Elly Has Left the Building, Final Render and Breakdown</title>
		<link>http://www.artstorm.net/journal/2009/01/finished-cg-character-elly-breakdown/</link>
		<comments>http://www.artstorm.net/journal/2009/01/finished-cg-character-elly-breakdown/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 04:06:55 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1180</guid>
		<description><![CDATA[Alright, it was time to wrap this baby up. I could go on and on to keep detailing and refining her, but I felt I&#8217;d reached the point where I&#8217;d accomplished what I wanted with this project, mainly researching some new techniques for my workflow and touch some base with FiberFX in 9.6. The final...]]></description>
			<content:encoded><![CDATA[<div id="attachment_1222" class="wp-caption alignleft"><a href="http://www.artstorm.net/portfolio/elly/"><img class="size-full wp-image-1222" title="Elly - Final Image" src="http://cdn.artstorm.net/content/2009/01/elly-final.jpg" alt="Elly - Final Render" width="300" height="430" /></a><p class="wp-caption-text">Elly - Click for render and breakdown</p></div>
<p>Alright, it was time to wrap this baby up.</p>
<p>I could go on and on to keep detailing and refining her, but I felt I&#8217;d reached the point where I&#8217;d accomplished what I wanted with this project, mainly researching some new techniques for my workflow and touch some base with FiberFX in 9.6.</p>
<p>The final render can be found in my <a title="Elly in the 3D portfolio" href="http://www.artstorm.net/portfolio/elly/">3D portfolio</a> together with a breakdown. (I&#8217;m so happy I finally got my act together and fixed the framework for my site last week so I can start adding new content without any hassle)</p>
<p>Well, this was the first darling to get completed, I have a couple of more dusty projects I&#8217;m resurrecting and completing and this first one was simple enough to get my feet wet with, and it was a great opportunity to explore some of the new LigthWave 9.6 goodies.</p>
<p>Now it&#8217;s time to move on towards some more complex characters, and theoretically I should increase my speed some on the next one, as I don&#8217;t think I&#8217;ll spend any time to do research for new techniques as I did now. I&#8217;m in the mood for just using my current arsenal of techniques and do a straightforward project from A to B.</p>
<p>I have a busy week coming up, but I will get the next one started towards the end of it. Until then, cheers!</p>
]]></content:encoded>
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		<title>Speed Doodling Session &#8211; Male Bust</title>
		<link>http://www.artstorm.net/journal/2008/08/speed-doodling-session-male-bust/</link>
		<comments>http://www.artstorm.net/journal/2008/08/speed-doodling-session-male-bust/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 23:07:35 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[LightWave 3D]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=182</guid>
		<description><![CDATA[Alright, time to post another speed doodle, I&#8217;ll keep these babies coming until I&#8217;m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself. This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final...]]></description>
			<content:encoded><![CDATA[<p>Alright, time to post another speed doodle, I&#8217;ll keep these babies coming until I&#8217;m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself.</p>
<p>This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final textured render in LightWave 3D, as seen below. Let&#8217;s call it a small Sunday evening project.</p>
<div id="attachment_1578" class="wp-caption aligncenter"><a title="Male Head - Speed Doodle Session" href="http://cdn.artstorm.net/content/2008/08/male-head-doodle.jpg"><img src="http://cdn.artstorm.net/content/2008/08/male-head-doodle-620x465.jpg" alt="Male Head - Speed Doodle" width="620" height="465" class="size-medium wp-image-1578" /></a><p class="wp-caption-text">Click to enlarge</p></div>
<p>Of course, it&#8217;s far from perfect, but with the small amount of time spent, I&#8217;m pretty happy with it. I could tweak it for a few more hours to make it shine a bit, but that would defeat the purpose of my speed modeling/sculpting/texturing/rendering sessions.</p>
<p>I started this time as well by placing a few ZSpheres and then converted them to an adaptive skin, ie. a polygon mesh. I tweaked the low poly mesh to get the proportions somewhat how I wanted them, and then just kept going by subdividing, detailing, subdividing, detailing and so on, until I had reached about 2 million polygons. I didn&#8217;t use any references but just kept going and let the character evolve by itself as I went along and the details started to come through.<br />
A few screenshots from the different stages of my sculpting can be seen in the image below.</p>
<div id="attachment_323" class="wp-caption aligncenter"><img class="size-full wp-image-323" title="Male Speed Sculpt - ZBrush Steps" src="http://cdn.artstorm.net/content/2008/08/male-head-zbrush-steps.jpg" alt="" width="550" height="556" /><p class="wp-caption-text">The progress in ZBrush, from ZSpheres to detailed sculpt</p></div>
<p>I spent around 2 hour in total with the sculpting part of the character. At this stage, I would have retopologized the mesh if it was a real project, so I could animate it properly, but as this wasn&#8217;t the case I exported the low poly version to LightWave together with a displacement map.</p>
<p>Below is an ambient occlusion render of just the mesh with the displacement map in LightWave.</p>
<div id="attachment_321" class="wp-caption aligncenter"><img class="size-full wp-image-321" title="Male Speed Sculpt - Ambient Occlusion" src="http://cdn.artstorm.net/content/2008/08/male-head-occlusion.jpg" alt="Male Speed Sculpt - Ambient Occlusion" width="550" height="413" /><p class="wp-caption-text">Male Head - Speed Sculpting - Ambient Occlusion Render</p></div>
<p>Well, well, then I spent around 2 more hours, painting/creating the color map, specular map and the bump map in ZBrush and Photoshop, as well as setting up the shaders and lighting in LightWave for rendering, which ended up as the image at the top of this post.</p>
<p>I&#8217;m getting closer to move on to bigger things, but I&#8217;ll probably make an additional doodle or two in the coming week.</p>
<p><strong>Working Music: </strong>Joan as Police Woman &#8211; To Survive</p>
]]></content:encoded>
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		<title>A New Female Head &#8211; Speed Doodling Session</title>
		<link>http://www.artstorm.net/journal/2008/07/a-new-female-head-speed-doodling-session/</link>
		<comments>http://www.artstorm.net/journal/2008/07/a-new-female-head-speed-doodling-session/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 03:19:57 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave 3D]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=116</guid>
		<description><![CDATA[I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character. I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I&#8217;ll probably make...]]></description>
			<content:encoded><![CDATA[<p>I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character.</p>
<p>I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I&#8217;ll probably make a few more similar doodles around this theme.</p>
<div id="attachment_245" class="wp-caption alignnone"><a title="Female Doodle 2 - LightWave Render" href="http://cdn.artstorm.net/content/2008/07/female-doodle2-large.jpg"><img class="size-full wp-image-245" title="female-doodle2" src="http://cdn.artstorm.net/content/2008/07/female-doodle2.jpg" alt="Female ZBrush Doodle 2" width="550" height="367" /></a><p class="wp-caption-text">Click to Enlarge - Quick LightWave Setup and Render</p></div>
<p>The image above was created from scratch from the first polygon to final render in about 3-4 hours. This was mainly a ZBrush project, but I did end up rendering it out in LightWave 3D at the end. If I had spend some time on bulding a skin node network in LightWave and worked a bit on the hair it would probably have ended up pretty decent looking, but I&#8217;m saving that for the next time.</p>
<p>Anyway, I started this project by making a few ZSpheres and sculpted and pushed around the mesh from there, going up in level of detail now and then, trying to capture the basics of the female facial form as much as possible. Check out the image below for a few screenshots from different times in my sculpting process.</p>
<div id="attachment_247" class="wp-caption alignnone"><img class="size-full wp-image-247" title="female-doodle2-wip" src="http://cdn.artstorm.net/content/2008/07/female-doodle2-wip.jpg" alt="Female Doodle 2 - Work in Progress" width="550" height="340" /><p class="wp-caption-text">ZBrush Sculpting Workflow</p></div>
<p>At this stage I felt I had got most of the structure down as I wanted it. As sculpting from a few ZSpheres in ZBrush doesn&#8217;t create a decent topology, I included fixing the topology to my workflow this time.<br />
To fix that, I roughly painted out directly on my character how I wanted the topology to flow, somewhat close to what I like, and then I used that model with my paintover as a template, building my new topology on top of that. When I had my new topology in place, I projected my sculpted details back into the new mesh. Here is three additional screenshots; The original topology &#8211; My paintover &#8211; The final topology.</p>
<div id="attachment_248" class="wp-caption alignnone"><a title="Female Doodle 2 - Topology" href="http://cdn.artstorm.net/content/2008/07/female-doodle2-topology-large.jpg"><img class="size-full wp-image-248" title="female-doodle2-topology" src="http://cdn.artstorm.net/content/2008/07/female-doodle2-topology.jpg" alt="Female Doodle 2 - Topology" width="550" height="220" /></a><p class="wp-caption-text">Click to Enlarge - Retopology Process in ZBrush</p></div>
<p>Alright, the third one looks much better, so to end this session I made some basic texture painting as well. I didn&#8217;t bother with painting any Subsurface Scattering, Specular, Diffuse maps and so on this time, I just wanted to get some texture down and painted a simple color map. Here is the color map rendered in ZBrush with a basic skin shader applied.</p>
<div id="attachment_1579" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2008/07/female-doodle2-painted.jpg" alt="Female Doodle 2 - Painted" title="female doodle2 painted" width="550" height="540" class="size-full wp-image-1579" /><p class="wp-caption-text">Finished Texture Painting in ZBrush</p></div>
<p>And to close out this doodling session, just for fun, I exported the model out of ZBrush and brought her into LightWave. I made a quick and dirty wig with some hair strands, just a few minutes worth of work, and then rendered out the image at the top of this post.</p>
<p>Well, that&#8217;s it for this time. I shall return.</p>
<p><strong>Working Music:</strong> Markus Krunegård &#8211; Markusevangeliet</p>
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		<title>Female Head &#8211; Speed Sculpting Doodle</title>
		<link>http://www.artstorm.net/journal/2008/07/female-head-speed-sculpting-doodle/</link>
		<comments>http://www.artstorm.net/journal/2008/07/female-head-speed-sculpting-doodle/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 00:27:48 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave 3D]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=115</guid>
		<description><![CDATA[A 3 hour speed sculpting. I haven&#8217;t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back. The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn&#8217;t going...]]></description>
			<content:encoded><![CDATA[<p>A 3 hour speed sculpting. I haven&#8217;t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back.</p>
<p>The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn&#8217;t going for accuracy or realism this time, just trying to get the shapes down and having some fun with it.</p>
<div id="attachment_1580" class="wp-caption aligncenter"><a title="Female Head - Speed Sculpting" href="http://cdn.artstorm.net/content/2008/07/female-head.jpg"><img src="http://cdn.artstorm.net/content/2008/07/female-head-620x413.jpg" alt="ZBrush Speed Sculpted Female Head" width="620" height="413" class="size-medium wp-image-1580" /></a><p class="wp-caption-text">Click to Enlarge - ZBrush Speed Doodling Session</p></div>
<p>I could probably go on for a few more hours, keeping on refining and improving on her looks, but that would take the speed out of speed doodling. When I ended my sculpting session I exported her out of ZBrush together with a displacement map, and made a quick and dirty render in LightWave 3D, which is the render above, trying to capture at least some mood.</p>
<p>Actually, I think it&#8217;s pretty healthy to do a doodle now and then, to give myself some time to explore some new tools and techniques in my applications which I might not dare trying out when I do real projects. I&#8217;ll probably try do this somewhat regular to work on my speed and nail down better techniques.</p>
<p><strong>Sculpting Music:</strong> Reyn Ouwehand &#8211; The Blithe, The Blend and The Bizarre</p>
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		<title>Ninja: Resurrection</title>
		<link>http://www.artstorm.net/journal/2008/04/ninja-resurrection/</link>
		<comments>http://www.artstorm.net/journal/2008/04/ninja-resurrection/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 00:42:56 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[LightWave 3D]]></category>
		<category><![CDATA[Little Ninja Story]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=110</guid>
		<description><![CDATA[Just a quickie, here is an old darling of mine which I recently resurrected&#8230; Fear his wrath! This character was like 90% finished back in 2004 for a SpinQuad challenge / thing, which I never had the time to complete. I&#8217;ve been cleaning up my old folders and content directories, getting rid of old crap...]]></description>
			<content:encoded><![CDATA[<p>Just a quickie, here is an old darling of mine which I recently resurrected&#8230; Fear his wrath!</p>
<div id="attachment_1621" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2008/04/ninja-wrath.jpg" alt="Wrath of the Ninja" title="Ninja Wrath" width="550" height="429" class="size-full wp-image-1621" /><p class="wp-caption-text">My Crash Test Ninja</p></div>
<p>This character was like 90% finished back in 2004 for a SpinQuad challenge / thing, which I never had the time to complete. I&#8217;ve been cleaning up my old folders and content directories, getting rid of old crap and revived a few things that had fallen into the dark shadows, hiding under the dust, but deserved to be brought back to life.</p>
<p>This Ninja guy is one the latter. Back in march I fixed his topology, made some new UV unwraps and updated his textures and created a new clean rig to animate him. This test render is also from march while working with the rigging.</p>
<p>I&#8217;ve always liked this character and have had some great fun animating him when I originally created this cunning Ninja, so I am pretty psyched about finally having the time to get him finely tuned and bring him to full life.</p>
<p>I&#8217;ve some diabolic plans of where he is heading, more to come soon&#8230;</p>
<p>Get ready for some tough, serious, Ninja action!</p>
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		<title>Destrachan &#8211; Finished</title>
		<link>http://www.artstorm.net/journal/2007/08/destrachan-finished/</link>
		<comments>http://www.artstorm.net/journal/2007/08/destrachan-finished/#comments</comments>
		<pubDate>Sat, 25 Aug 2007 20:40:19 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Portfolio]]></category>
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		<guid isPermaLink="false">http://www.artstorm.net/?p=100</guid>
		<description><![CDATA[Alright, Destrachan is finished and posted to my 3D Portfolio. I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges. I was about to make some...]]></description>
			<content:encoded><![CDATA[<p>Alright, Destrachan is finished and posted to my <a title="3D Portfolio" href="http://www.artstorm.net/portfolio/">3D Portfolio</a>.</p>
<div id="attachment_1754" class="wp-caption alignnone"><a href="http://cdn.artstorm.net/content/2007/08/destrachan.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-620x348.jpg" alt="Destrachan - Finished" title="Destrachan - Final Render" width="620" height="348" class="size-medium wp-image-1754" /></a><p class="wp-caption-text">Destrachan - The Final Render (Click to enlarge)</p></div>
<p>I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges.</p>
<p>I was about to make some animations with him, but I just have got to many things to complete right now, so I&#8217;ve put that part on ice. I might revisit this project in the future and add some animations. Time will tell.</p>
<h2>A closer look at the model</h2>
<div id="attachment_1755" class="wp-caption alignright"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-plate2.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-plate2-160x160.jpg" alt="Destrachan - Front" title="Destrachan - Front shot on a stand" width="160" height="160" class="size-thumbnail wp-image-1755" /></a><p class="wp-caption-text">Destrachan - Front</p></div>
<div id="attachment_1756" class="wp-caption alignright"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-plate1.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-plate1-160x160.jpg" alt="Destrachan - Side" title="Destrachan - Side shot on a stand" width="160" height="160" class="size-thumbnail wp-image-1756" /></a><p class="wp-caption-text">Destrachan - Side</p></div>
<p>Here is a few more renders to easier examine the model without any specific lighting or environment elements to distract from looking at our guy.</p>
<p>To the right you have two textured renders of him from different angles where I have posed him on a stand.</p>
<p>And below we have two images with renders of the model without any texturing at all, to better see all the details I&#8217;ve sculpted into him.</p>
<div id="attachment_1757" class="wp-caption alignnone"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-notextures.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-notextures-620x310.jpg" alt="Destrachan - Before Texture Painting" title="Destrachan - Untextured render of the guy" width="620" height="310" class="size-medium wp-image-1757" /></a><p class="wp-caption-text">Destrachan - Before Texture Painting (Click to enlarge)</p></div>
<div id="attachment_1758" class="wp-caption alignnone"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-clay.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-clay-620x310.jpg" alt="Destrachan - Clay Render of the Beast" title="Destrachan - A basic occlusion render" width="620" height="310" class="size-medium wp-image-1758" /></a><p class="wp-caption-text">Destrachan - Clay Render of the Beast (Click to enlarge)</p></div>
<h2>Wires and the UV map</h2>
<div id="attachment_1759" class="wp-caption alignright"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-wires.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wires-160x160.jpg" alt="Destrachan - Wires" title="Destrachan - Wires" width="160" height="160" class="size-thumbnail wp-image-1759" /></a><p class="wp-caption-text">Destrachan - Wires</p></div>
<div id="attachment_1760" class="wp-caption alignright"><a href="http://cdn.artstorm.net/content/2007/08/destrachan-uv-layout.jpg"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-uv-layout-160x160.jpg" alt="Destrachan - UV Layout" title="Destrachan - The layout of the UV Map" width="160" height="160" class="size-thumbnail wp-image-1760" /></a><p class="wp-caption-text">Destrachan - UV Layout</p></div>
<p>And if anyone is interested, here is another two images, one with the UV unwrapped layout I created in LightWave 3D for him side by side with the acutal color map that I painted.</p>
<p>The other image is just an overlayed wireframe from the base mesh I modeled to use as a starting point for my sculpt, on on top of an occluded render of the same mesh with the displacement map applied to it.</p>
<p>I guess that pretty much wraps this project up.</p>
<p><strong>Tonights working music:</strong> Anna Ternheim &#8211; Separation Road</p>
<p>P.S. Someone recently asked me why I always end my blog postings with the music I&#8217;ve been listening to. Simple answer, music is very important to me. It inspires me and I really can&#8217;t work efficiently without my music in the background. So the music plays a major part in all the work I create, so that&#8217;s why I feel to share the music I choose to help me set the mood for each session. Maybe my taste will influence someone out there to discover new inspirational music.</p>
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		<title>Destrachan &#8211; Painted and Rigged</title>
		<link>http://www.artstorm.net/journal/2007/08/destrachan-painted-and-rigged/</link>
		<comments>http://www.artstorm.net/journal/2007/08/destrachan-painted-and-rigged/#comments</comments>
		<pubDate>Tue, 14 Aug 2007 23:13:31 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
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		<category><![CDATA[LightWave 3D]]></category>
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		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=99</guid>
		<description><![CDATA[Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D. When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some...]]></description>
			<content:encoded><![CDATA[<p>Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D.</p>
<div id="attachment_1746" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip7-render1.jpg" alt="Destrachan - Finished Model" title="Destrachan - Posed 1" width="550" height="680" class="size-full wp-image-1746" /><p class="wp-caption-text">Destrachan posing for the camera</p></div>
<div id="attachment_1747" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip7-render2.jpg" alt="Destrachan - Finished Model" title="Destrachan - Posed 2" width="551" height="428" class="size-full wp-image-1747" /><p class="wp-caption-text">Destrachan more posing for the camera</p></div>
<div id="attachment_1749" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip7-render3.jpg" alt="Destrachan - Finished Model" title="Destrachan - Posed 3" width="550" height="447" class="size-full wp-image-1749" /><p class="wp-caption-text">And even more camera posing</p></div>
<p>When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some Inverse Kinemtics controllers for the legs, arms and the tail and just a Forward Kinematic for the body and head.</p>
<div id="attachment_1750" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip7-rig.jpg" alt="Destrachan - Animation Rig" title="Destrachan Rigged" width="550" height="674" class="size-full wp-image-1750" /><p class="wp-caption-text">The Destrachan - Rigged for easy posing</p></div>
<p>As he is completed now I have started working on a scenery where I can put him, and also make a short animated sequence in. Stay tuned for the next and final update of this project.</p>
<p><strong>Working Music:</strong> Detektivbyrån &#8211; Hemvägen</p>
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		<title>Destrachan &#8211; Sculpting is Finished</title>
		<link>http://www.artstorm.net/journal/2007/08/destrachan-sculpting-is-finished/</link>
		<comments>http://www.artstorm.net/journal/2007/08/destrachan-sculpting-is-finished/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 21:56:16 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
				<category><![CDATA[CG Projects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=97</guid>
		<description><![CDATA[As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty...]]></description>
			<content:encoded><![CDATA[<p>As Siggraph is this week, most companies in the industry have new exciting things to present or release.</p>
<p>And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty busy checking out all new features and fixes.</p>
<p>Anyway, my Destrachan project is progressing. I have finished the sculpting of this little guy, so I thought it was about time I posted a few renders.</p>
<div id="attachment_1739" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip5-render1.jpg" alt="Destrachan - Work in Progress - Render1" title="Destrachan - Final Sculpt 1" width="550" height="480" class="size-full wp-image-1739" /><p class="wp-caption-text">Destrachan - Final Sculpt</p></div>
<div id="attachment_1740" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip5-render2.jpg" alt="Destrachan - Work in Progress - Render2" title="Destrachan - Final Sculpt 2" width="550" height="442" class="size-full wp-image-1740" /><p class="wp-caption-text">Destrachan - Final Sculpt - Side shot</p></div>
<div id="attachment_1741" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip5-render3.jpg" alt="Destrachan - Work in Progress - Render3" title="Destrachan - Final Sculpt 3" width="550" height="479" class="size-full wp-image-1741" /><p class="wp-caption-text">Destrachan - Final Sculpt - Anoter angle</p></div>
<p>I had a few adventures before I perfected my pipeline on how to bring my ZBrush sculpts into my other 3D applications in the best way possible. The above renders are all done in Modo. I will do the final renders in LightWave 3D, and I had thought I should do the above in LightWave as well. As LightWave doesn&#8217;t have micro polygon displacements I ran into trouble with all the details in this character. The new APS in LightWave helped a bit but I simply couldn&#8217;t get all the details I had sculpted to show up in LightWave without running out of memory. LightWave do have pretty poor memory management when dealing with high quality displacements at the moment. I really hope LightWave 9.5 will bring micro polygon displacements so these things will be fixed once and for all.</p>
<p>So I decided to give Softimage|XSI a spin instead. It&#8217;s a very nice 3D application in many ways, and I really enjoy how well everything is integrated, the history stack, the powerful node system and all those things. But when coming to displacements it turned out to be even worse than LightWave. Can you imagine? It takes forever even to initialize the renderer when increasing the displacement quality in XSI. Being used to the snappy workflow in LightWave I just couldn&#8217;t take it. No XSI for me at the moment.</p>
<p>So for the renders above I ended up using Modo. With Modo it just works and it simply rocks with displacements. Modo didn&#8217;t even stop to think for a second when I added my high resolution displacement map and cranked up the quality. Without any real time difference Modo just rendered this guy out with all the details like a breeze. Amazing. If Modo just would have had animation, volumetrics, hair and nodes I would definitely use it as the backbone of my pipeline.</p>
<p>Anyway, as Modo doesn&#8217;t have those things at the moment, I had to work out another solution for my current and future projects. And luckily ZBrush 3.1 was released yesterday, where among other things the missing Normal Map exporter was added again. And boy, did that fix everything for me. Combining a displacement and a normal map in LightWave from ZBrush just gives me excellent results, with a very low rendering time. So now my pipeline is complete again. And after all experimenting the last few days I have found a very efficient workflow now I hope. We&#8217;ll see shortly.</p>
<p>Alright, to end this post, here is some screenshots from ZBrush of some of the different stages from the sculpting phase.</p>
<div id="attachment_1743" class="wp-caption alignnone"><img src="http://cdn.artstorm.net/content/2007/08/destrachan-wip5-zbrush.jpg" alt="Destrachan - Work in Progress - ZBrush" title="Destrachan Sculpting Process" width="550" height="687" class="size-full wp-image-1743" /><p class="wp-caption-text">A few shots from different levels of sculpting in ZBrush</p></div>
<p>Well, I just started painting this guy tonight, and that shouldn&#8217;t take to long, so I will probably have him painted shortly in a new post. And I&#8217;ll probably end it this project before hitting the final render in a scene with adding a basic animation rig. I mean, this guy needs to breath some life as well. Until next time&#8230;</p>
<p><strong>Music Tonight:</strong> <a title="Slayradio - Commodore 64 Music Station" href="http://www.slayradio.org/">Slayradio</a></p>
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