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	<title>Johan Steen - 3D Portfolio, CG Artist &#187; Sculpting</title>
	<atom:link href="http://www.artstorm.net/journal/tag/sculpting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artstorm.net</link>
	<description>3D portfolio of Johan Steen - CG Artist and Filmmaker. Behind the scenes of my research in the art of animation, CG Characters and filmmaking.</description>
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		<title>ZBrush 3.5 R3 &#8211; Hard Surface Doodles</title>
		<link>http://www.artstorm.net/journal/2009/12/zbrush-hard-surface-doodles/</link>
		<comments>http://www.artstorm.net/journal/2009/12/zbrush-hard-surface-doodles/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 18:14:48 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1537</guid>
		<description><![CDATA[Weekend, and I found some time to explore ZBrush 3.5 R3 which was released last week. I&#8217;ve spent a few hours playing around with the new polish, trim and planar brushes for hard surface sculpting. I can&#8217;t help continue falling deeper and deeper in love with this application, the new brushes are really awesome.
I haven&#8217;t...]]></description>
			<content:encoded><![CDATA[<p>Weekend, and I found some time to explore ZBrush 3.5 R3 which was released last week. I&#8217;ve spent a few hours playing around with the new polish, trim and planar brushes for hard surface sculpting. I can&#8217;t help continue falling deeper and deeper in love with this application, the new brushes are really awesome.</p>
<p>I haven&#8217;t posted here in a long time &#8211; work, work, work. But here is a few quick doodles I created earlier today while having fun with the new ZBrush version until I get some more time to write something more interesting.</p>
<div id="attachment_1538" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1538" title="Gun Doodle" src="http://media.artstorm.net/content/2009/12/gun-doodle.jpg" alt="Hard Surface Gun Sculpted in ZBrush" width="620" height="479" /><p class="wp-caption-text">Hard Surface Gun Sculpted in ZBrush.</p></div>
<div id="attachment_1539" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1539" title="Gun Work in Progress" src="http://media.artstorm.net/content/2009/12/gun-wip.jpg" alt="Sketch ZSpheres and Polymesh" width="620" height="248" /><p class="wp-caption-text">ZSketch and then the retopologized poly mesh.</p></div>
<p><span id="more-1537"></span></p>
<div id="attachment_1540" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1540" title="Ship Doodle" src="http://media.artstorm.net/content/2009/12/ship-doodle.jpg" alt="Ship doodling" width="620" height="445" /><p class="wp-caption-text">Just some odd spaceship form sculpted in ZBrush.</p></div>
<div id="attachment_1541" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1541" title="Ship Wip" src="http://media.artstorm.net/content/2009/12/ship-wip.jpg" alt="sketch and clay" width="620" height="275" /><p class="wp-caption-text">The ZSketch and then using Clay Tubes to fill in some shapes.</p></div>
<div id="attachment_1542" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1542" title="Robot Doodle" src="http://media.artstorm.net/content/2009/12/robot-doodle.jpg" alt="woho" width="620" height="814" /><p class="wp-caption-text">Kind of a robot entity with 70&#39;s platform like shoes.</p></div>
<p>The recently introduced ZSketch which let&#8217;s you doodle freely in 3D space together with the new hard surface brushes is definitely another step forward for ZBrush. It&#8217;s pretty cool to be able to go from nothing to have some concepts sculpted out in less than an hour.</p>
<p>Oh well, over and out. Til next time&#8230;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>ZSketch in ZBrush 3.5</title>
		<link>http://www.artstorm.net/journal/2009/09/zsketch-zbrush-35/</link>
		<comments>http://www.artstorm.net/journal/2009/09/zsketch-zbrush-35/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:59:45 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1526</guid>
		<description><![CDATA[I finally had some time to play around a bit with the recently released version 3.5 of my favorite application, ZBrush. The new sketch spheres in the ZSketch mode is really interesting, and as usual with ZBrush &#8211; brilliantly fun to work with.
Just a quick ZSketch i doodled together while exploring this new tool.
ZBrush 3.5...]]></description>
			<content:encoded><![CDATA[<p>I finally had some time to play around a bit with the recently released version 3.5 of my favorite application, ZBrush. The new sketch spheres in the ZSketch mode is really interesting, and as usual with ZBrush &#8211; brilliantly fun to work with.</p>
<p>Just a quick ZSketch i doodled together while exploring this new tool.</p>
<div id="attachment_1527" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1527" title="Strange Creature ZSketch ZBrush Doodle" src="http://media.artstorm.net/content/2009/09/strange-creature-zbrush-doodle.jpg" alt="Doodling in the new ZSketch mode in ZBrush" width="620" height="722" /><p class="wp-caption-text">Doodling in the new ZSketch mode in ZBrush</p></div>
<p>ZBrush 3.5 is overall another impressive release from Pixologic. I love the new ZSketch mode and I hope I soon will get an opportunity to use it in production. I just wish Pixologic had updated their plugins to work with 3.5 before releasing it. I&#8217;ve come to depend on many of Pixologics plugins, so I&#8217;ll have to keep using ZBrush 3.1 in my daily work until they are updated. But til then I&#8217;ll continue having some fun with the sketch spheres in 3.5.</p>
]]></content:encoded>
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		<item>
		<title>ZBrush Head Sculpt Doodle</title>
		<link>http://www.artstorm.net/journal/2009/08/zbrush-head-sculpt/</link>
		<comments>http://www.artstorm.net/journal/2009/08/zbrush-head-sculpt/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:30:52 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1516</guid>
		<description><![CDATA[Here&#8217;s a quickie. I couldn&#8217;t sleep tonight, so I spent some time messing around in ZBrush. I&#8217;ve doodled for an hour or two, no references used &#8211; just having some fun while trying to sculpt a decent head from a couple of ZSpheres. The neck, what to say, looooong&#8230;
Well, now I guess I&#8217;ll catch the...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a quickie. I couldn&#8217;t sleep tonight, so I spent some time messing around in ZBrush. I&#8217;ve doodled for an hour or two, no references used &#8211; just having some fun while trying to sculpt a decent head from a couple of ZSpheres. The neck, what to say, looooong&#8230;</p>
<div id="attachment_1517" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1517" title="zbrush head doodle" src="http://media.artstorm.net/content/2009/08/zbrush-head-doodle.jpg" alt="Late Night Doodling in ZBrush" width="620" height="667" /><p class="wp-caption-text">Late Night Doodling in ZBrush</p></div>
<p>Well, now I guess I&#8217;ll catch the late night run of Stargate SG-1 or something on the telly  and see if I can get some sleep at last.</p>
<p>Til next time&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Male Sculpt &#8211; ZBrush Doodling</title>
		<link>http://www.artstorm.net/journal/2009/01/male-zbrush-doodling/</link>
		<comments>http://www.artstorm.net/journal/2009/01/male-zbrush-doodling/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 04:36:21 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Anatomy]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Male]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=1249</guid>
		<description><![CDATA[Just another quick sculpting doodle&#8230;
I had some time to kill today while waiting for renders to finish, and it has been some time since I had a doodle session, so I sketched around in ZBrush for a while and created this character. Nothing special, I just wanted to brush up a bit on male muscularity....]]></description>
			<content:encoded><![CDATA[<p>Just another quick sculpting doodle&#8230;</p>
<div id="attachment_1250" class="wp-caption aligncenter" style="width: 640px"><img class="size-full wp-image-1250" title="Male Anatomy Doodle" src="http://media.artstorm.net/content/2009/01/male-anatomy-doodle.jpg" alt="Male ZBrush anatomy doodle" width="620" height="548" /><p class="wp-caption-text">Doodling Session in ZBrush - Muscle Guy</p></div>
<p>I had some time to kill today while waiting for renders to finish, and it has been some time since I had a doodle session, so I sketched around in ZBrush for a while and created this character. Nothing special, I just wanted to brush up a bit on male muscularity. Well, the renders are done, and this is how far I got, but it was a fun session. I just a draw out a few ZSpheres and then I worked almost exclusively with the clay brush. I just love that brush. The image above is a screenshot from ZBrush (cropped just above the nudity limit <img src='http://www.artstorm.net/core/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ), I didn&#8217;t bother to make a render of it as I was just having some sculpting fun.</p>
<p>Todays horror moment; when I started up ZBrush my license file had been corrupted somehow, so it shut down. That sent chills down my spine, for real (I found out later that this is not that uncommon that it happens). But a quick call to Pixologic sorted it out and I was up and running again. Gotta love companies with great support. I just hope this doesn&#8217;t happen during non office hours while having a deadline, I guess it was good it happened today, so I can prepare and have a backup plan ready if that would ever occur.</p>
<p>Until next time&#8230; cheers!</p>
]]></content:encoded>
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		<item>
		<title>Speed Doodling Session &#8211; Male Bust</title>
		<link>http://www.artstorm.net/journal/2008/08/speed-doodling-session-male-bust/</link>
		<comments>http://www.artstorm.net/journal/2008/08/speed-doodling-session-male-bust/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 23:07:35 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=182</guid>
		<description><![CDATA[Alright, time to post another speed doodle, I&#8217;ll keep these babies coming until I&#8217;m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself.
This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final textured...]]></description>
			<content:encoded><![CDATA[<p>Alright, time to post another speed doodle, I&#8217;ll keep these babies coming until I&#8217;m completely satisfied with my speed vs quality before moving on to make complete character projects with the new techniques I am developing for myself.</p>
<p>This is approximately a 4 hour sculpt from the first drawn ZSphere in ZBrush until the final textured render in LightWave 3D, as seen below. Let&#8217;s call it a small Sunday evening project.</p>
<div id="attachment_1578" class="wp-caption aligncenter" style="width: 640px"><a title="Male Head - Speed Doodle Session" href="http://media.artstorm.net/content/2008/08/male-head-doodle.jpg"><img src="http://media.artstorm.net/content/2008/08/male-head-doodle-620x465.jpg" alt="Male Head - Speed Doodle" width="620" height="465" class="size-medium wp-image-1578" /></a><p class="wp-caption-text">Click to enlarge</p></div>
<p>Of course, it&#8217;s far from perfect, but with the small amount of time spent, I&#8217;m pretty happy with it. I could tweak it for a few more hours to make it shine a bit, but that would defeat the purpose of my speed modeling/sculpting/texturing/rendering sessions.</p>
<p>I started this time as well by placing a few ZSpheres and then converted them to an adaptive skin, ie. a polygon mesh. I tweaked the low poly mesh to get the proportions somewhat how I wanted them, and then just kept going by subdividing, detailing, subdividing, detailing and so on, until I had reached about 2 million polygons. I didn&#8217;t use any references but just kept going and let the character evolve by itself as I went along and the details started to come through.<br />
A few screenshots from the different stages of my sculpting can be seen in the image below.</p>
<div id="attachment_323" class="wp-caption aligncenter" style="width: 570px"><img class="size-full wp-image-323" title="Male Speed Sculpt - ZBrush Steps" src="http://media.artstorm.net/content/2008/08/male-head-zbrush-steps.jpg" alt="" width="550" height="556" /><p class="wp-caption-text">The progress in ZBrush, from ZSpheres to detailed sculpt</p></div>
<p>I spent around 2 hour in total with the sculpting part of the character. At this stage, I would have retopologized the mesh if it was a real project, so I could animate it properly, but as this wasn&#8217;t the case I exported the low poly version to LightWave together with a displacement map.</p>
<p>Below is an ambient occlusion render of just the mesh with the displacement map in LightWave.</p>
<div id="attachment_321" class="wp-caption aligncenter" style="width: 570px"><img class="size-full wp-image-321" title="Male Speed Sculpt - Ambient Occlusion" src="http://media.artstorm.net/content/2008/08/male-head-occlusion.jpg" alt="Male Speed Sculpt - Ambient Occlusion" width="550" height="413" /><p class="wp-caption-text">Male Head - Speed Sculpting - Ambient Occlusion Render</p></div>
<p>Well, well, then I spent around 2 more hours, painting/creating the color map, specular map and the bump map in ZBrush and Photoshop, as well as setting up the shaders and lighting in LightWave for rendering, which ended up as the image at the top of this post.</p>
<p>I&#8217;m getting closer to move on to bigger things, but I&#8217;ll probably make an additional doodle or two in the coming week.</p>
<p><strong>Working Music: </strong>Joan as Police Woman &#8211; To Survive</p>
]]></content:encoded>
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		<item>
		<title>A new female head &#8211; speed doodling session</title>
		<link>http://www.artstorm.net/journal/2008/07/a-new-female-head-speed-doodling-session/</link>
		<comments>http://www.artstorm.net/journal/2008/07/a-new-female-head-speed-doodling-session/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 03:19:57 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=116</guid>
		<description><![CDATA[I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character. I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I&#8217;ll probably make...]]></description>
			<content:encoded><![CDATA[<p>I took a few hours tonight and had another speed doodling session. I worked from my imagination with this one, with a goal set to as fast as possible get a decent looking character. I really need to get a speedy workflow in modeling characters for some of my upcoming projects, so I&#8217;ll probably make a few more similar doodles around this theme.</p>
<div id="attachment_245" class="wp-caption alignnone" style="width: 570px"><a title="Female Doodle 2 - LightWave Render" href="http://media.artstorm.net/content/2008/07/female-doodle2-large.jpg"><img class="size-full wp-image-245" title="female-doodle2" src="http://media.artstorm.net/content/2008/07/female-doodle2.jpg" alt="Female ZBrush Doodle 2" width="550" height="367" /></a><p class="wp-caption-text">Click to Enlarge - Quick LightWave Setup and Render</p></div>
<p>The image above was created from scratch from the first polygon to final render in about 3-4 hours. This was mainly a ZBrush project, but I did end up rendering it out in LightWave 3D at the end. If I had spend some time on bulding a skin node network in LightWave and worked a bit on the hair it would probably have ended up pretty decent looking, but I&#8217;m saving that for the next time.</p>
<p>Anyway, I started this project by making a few ZSpheres and sculpted and pushed around the mesh from there, going up in level of detail now and then, trying to capture the basics of the female facial form as much as possible. Check out the image below for a few screenshots from different times in my sculpting process.</p>
<div id="attachment_247" class="wp-caption alignnone" style="width: 570px"><img class="size-full wp-image-247" title="female-doodle2-wip" src="http://media.artstorm.net/content/2008/07/female-doodle2-wip.jpg" alt="Female Doodle 2 - Work in Progress" width="550" height="340" /><p class="wp-caption-text">ZBrush Sculpting Workflow</p></div>
<p>At this stage I felt I had got most of the structure down as I wanted it. As sculpting from a few ZSpheres in ZBrush doesn&#8217;t create a decent topology, I included fixing the topology to my workflow this time.<br />
To fix that, I roughly painted out directly on my character how I wanted the topology to flow, somewhat close to what I like, and then I used that model with my paintover as a template, building my new topology on top of that. When I had my new topology in place, I projected my sculpted details back into the new mesh. Here is three additional screenshots; The original topology &#8211; My paintover &#8211; The final topology.</p>
<div id="attachment_248" class="wp-caption alignnone" style="width: 570px"><a title="Female Doodle 2 - Topology" href="http://media.artstorm.net/content/2008/07/female-doodle2-topology-large.jpg"><img class="size-full wp-image-248" title="female-doodle2-topology" src="http://media.artstorm.net/content/2008/07/female-doodle2-topology.jpg" alt="Female Doodle 2 - Topology" width="550" height="220" /></a><p class="wp-caption-text">Click to Enlarge - Retopology Process in ZBrush</p></div>
<p>Alright, the third one looks much better, so to end this session I made some basic texture painting as well. I didn&#8217;t bother with painting any Subsurface Scattering, Specular, Diffuse maps and so on this time, I just wanted to get some texture down and painted a simple color map. Here is the color map rendered in ZBrush with a basic skin shader applied.</p>
<div id="attachment_1579" class="wp-caption alignnone" style="width: 570px"><img src="http://media.artstorm.net/content/2008/07/female-doodle2-painted.jpg" alt="Female Doodle 2 - Painted" title="female doodle2 painted" width="550" height="540" class="size-full wp-image-1579" /><p class="wp-caption-text">Finished Texture Painting in ZBrush</p></div>
<p>And to close out this doodling session, just for fun, I exported the model out of ZBrush and brought her into LightWave. I made a quick and dirty wig with some hair strands, just a few minutes worth of work, and then rendered out the image at the top of this post.</p>
<p>Well, that&#8217;s it for this time. I shall return.</p>
<p><strong>Working Music:</strong> Markus Krunegård &#8211; Markusevangeliet</p>
]]></content:encoded>
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		<item>
		<title>Female Head &#8211; Speed Sculpting Doodle</title>
		<link>http://www.artstorm.net/journal/2008/07/female-head-speed-sculpting-doodle/</link>
		<comments>http://www.artstorm.net/journal/2008/07/female-head-speed-sculpting-doodle/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 00:27:48 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Doodle]]></category>
		<category><![CDATA[Female]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=115</guid>
		<description><![CDATA[A 3 hour speed sculpting.
I haven&#8217;t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back. The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn&#8217;t going for...]]></description>
			<content:encoded><![CDATA[<p>A 3 hour speed sculpting.<br />
I haven&#8217;t used ZBrush for a while, so I doodled around in it for a few hours today, to get the groove back. The image below is the result of a couple of zspheres and then just playing around, sculpting out the basics for the female form. I wasn&#8217;t going for accuracy or realism this time, just trying to get the shapes down and having some fun with it.</p>
<div id="attachment_1580" class="wp-caption aligncenter" style="width: 640px"><a title="Female Head - Speed Sculpting" href="http://media.artstorm.net/content/2008/07/female-head.jpg"><img src="http://media.artstorm.net/content/2008/07/female-head-620x413.jpg" alt="ZBrush Speed Sculpted Female Head" width="620" height="413" class="size-medium wp-image-1580" /></a><p class="wp-caption-text">Click to Enlarge - ZBrush Speed Doodling Session</p></div>
<p>I could probably go on for a few more hours, keeping on refining and improving on her looks, but that would take the speed out of speed doodling. When I ended my sculpting session I exported her out of ZBrush together with a displacement map, and made a quick and dirty render in LightWave 3D, which is the render above, trying to capture at least some mood.</p>
<p>Actually, I think it&#8217;s pretty healthy to do a doodle now and then, to give myself some time to explore some new tools and techniques in my applications which I might not dare trying out when I do real projects. I&#8217;ll probably try do this somewhat regular to work on my speed and nail down better techniques.</p>
<p><strong>Sculpting Music:</strong> Reyn Ouwehand &#8211; The Blithe, The Blend and The Bizarre</p>
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		<title>Goblin &#8211; Revisit</title>
		<link>http://www.artstorm.net/journal/2008/06/goblin-revisit/</link>
		<comments>http://www.artstorm.net/journal/2008/06/goblin-revisit/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 23:37:52 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Characters & Creatures]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=112</guid>
		<description><![CDATA[The summer is here, and I&#8217;ll have at least a month of free time, getting some things of the ground. To get my juices flowing I decided to finish some old projects that&#8217;s been sitting lonely for a long time, and by that be able to soon send a bunch of files to my archive...]]></description>
			<content:encoded><![CDATA[<p>The summer is here, and I&#8217;ll have at least a month of free time, getting some things of the ground. To get my juices flowing I decided to finish some old projects that&#8217;s been sitting lonely for a long time, and by that be able to soon send a bunch of files to my archive drive instead of having tons of unfinished stuff in my project folder.</p>
<p>I dug up my old Goblin project, and had a session in ZBrush with him tonight.</p>
<div id="attachment_239" class="wp-caption alignnone" style="width: 570px"><img class="size-full wp-image-239" title="goblin-zbrushed" src="http://media.artstorm.net/content/2008/06/goblin-zbrushed.jpg" alt="The old Goblin project with some ZBrush doodling" width="550" height="556" /><p class="wp-caption-text">The old Goblin project with some ZBrush doodling</p></div>
<p>I kinda liked where he was going now, so I&#8217;m gonna continue detailing him for a few hours and add some accesories to him and then see how it all turns out. If I am happy I gonna shade, texture and render him, otherwise he&#8217;ll hit the graveyard.</p>
<p><strong>Working Music:</strong> The Concretes &#8211; In Colour</p>
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		<title>A small Innkeeper update</title>
		<link>http://www.artstorm.net/journal/2007/09/a-small-innkeeper-update/</link>
		<comments>http://www.artstorm.net/journal/2007/09/a-small-innkeeper-update/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 12:27:11 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Characters & Creatures]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Topology]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=103</guid>
		<description><![CDATA[I just wanted to post a small update. I&#8217;ve had a very busy week so far, so there haven&#8217;t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished.
I have...]]></description>
			<content:encoded><![CDATA[<p>I just wanted to post a small update. I&#8217;ve had a very busy week so far, so there haven&#8217;t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished.</p>
<p>I have two more accessories left to model for him and some additional details to add to his body. I hope to be able to have that session this evening.</p>
<div class="wp-caption alignnone" style="width: 570px"><img title="Innkeeper - WIP 2 - Side" src="http://media.artstorm.net/content/2007/09/innkeeper-wip2-side.jpg" alt="The Innkeeper - Work In Progress 2 - Side View" width="550" height="800" /><p class="wp-caption-text">Update of the Innkeeper - A small pouch is added</p></div>
<div class="wp-caption alignnone" style="width: 570px"><img title="Innkeeper - WIP 2 - Front" src="http://media.artstorm.net/content/2007/09/innkeeper-wip2-front.jpg" alt="The Innkeeper - Work In Progress 2 - Front View" width="550" height="566" /><p class="wp-caption-text">The Innkeeper - More details added to the clothes</p></div>
<p>I make this project to improve my texturing skills, so I wanna spend the most time in that area. But I have also dedicated quite some time now to explore a new flow for my detailed modeling. I have experimented with a new method that I kinda am starting to like a lot.</p>
<p>LightWave 3D -&gt; ZBrush -&gt; Modo -&gt; LightWave 3D.</p>
<p>My flow goes like this, I rough out the overall shapes I am looking for in LightWave, his body and his different pieces of clothing. Then I bring the meshes into ZBrush, one at a time, and start sketching and sculpting out the details, like wrinkles in the clothing. When I have something I am happy with, I export them out in hires into Modo. And there I rebuild the clothing from scratch again, using the hires mesh from ZBrush in the background. The Pen Tool in Modo in quad mode with a background constraint is just wonderful for this work of creating new topology on an existing mesh. So by doing it like this I get a pretty low polygon mesh, with an excellent flow of edgeloops with as much details as I can preserve modeled in, carefully laid out in Modo where I need them. And when I am done in Modo, the model goes back to LightWave to replace the first rough draft version.</p>
<p><strong>Working Music:</strong> Beirut &#8211; Lon Gisland</p>
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		<title>New Character Started &#8211; The Innkeeper</title>
		<link>http://www.artstorm.net/journal/2007/09/new-character-started-the-innkeeper/</link>
		<comments>http://www.artstorm.net/journal/2007/09/new-character-started-the-innkeeper/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 11:16:03 +0000</pubDate>
		<dc:creator>Johan</dc:creator>
				<category><![CDATA[Characters & Creatures]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.artstorm.net/?p=102</guid>
		<description><![CDATA[I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting.
So here is the first quick draft of a character called...]]></description>
			<content:encoded><![CDATA[<p>I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting.</p>
<p>So here is the first quick draft of a character called The Innkeeper.</p>
<div class="wp-caption alignnone" style="width: 570px"><img title="Innkeeper - WIP 1" src="http://media.artstorm.net/content/2007/09/innkeeper-wip1.jpg" alt="The Innkeeper - Work in Progress" width="550" height="542" /><p class="wp-caption-text">First rough draft of the Innkeeper</p></div>
<p>This is mostly a rough draft of this character. I&#8217;ve modeled the actual body and head in LightWave to get the overall look and proportions where I want them, as well as blocking in his clothing. His robe is where I have started doing some more work.</p>
<p>I have got quite some details modeled into the robe, while still maintaining a very low polygon count, so I am relying on a very nice topology carefully placed where needed for the details while still having good edgeloops so it&#8217;s animation friendly.</p>
<p>I am using ZBrush to sketch out the details I want in his clothing to then bring the model into Modo to redo the topology exactly how I want it. Retopologizing can be a pain, but I find Modo&#8217;s tools quite quick and intuitive for this kind of work.</p>
<p>I&#8217;ll continue modeling this guy all day, so a new post will follow shortly with more details.</p>
<p><strong>Working Music:</strong> My Spy vs Spy Remix Album (Around from an old project)</p>
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