Posts Tagged ‘Work in Progress’

Fifth WIP of Elly (Click to enlarge)

Fifth and Final WIP of Elly

Here’s another update of  this CG model, I spent some time with her last night. I modeled a new earpiece for her, fixed the clothing to make them a bit more fitting for her and also did some final tweaks to the skin texture and shading, which I am pretty happy with now.
But the major…

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Click to enlarge

Fourth WIP of the Elly Model

Here’s a quick update to the character I worked with last week. I have been really busy, with work and also updating artstorm.net with some improved design and new features (like the turntable function), so I haven’t had time to pick her up for work again until yesterday, where I got some more things done…

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Todays update of Elly, added first draft of Hair.

Skin and hair updates on Elly + bonus FiberFX script

I had some time tonight to make a few small updates to Elly. It’s getting closer to completion.
Here’s the latest render test, the hair definitely needs more work…
I didn’t have so much time to work with this tonight, but since yesterday I have done a few things anyway.
I cleaned up some more of the textures,…

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Second WIP of Elly

Resurrected female model – painted and shaded

Okay, a few hours has passed since my earlier post and it’s time for me to call it a night. Naturally I couldn’t completely finish her in this amount of time, as it’s quite a tedious task creating a detailed CG character. But I came pretty far though.
I more or less completed painting the textures,…

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The current working state of this model

Resurrecting old projects – Female model

It’s Sunday afternoon, all the dreadful holidays stealing precious time are coming to an end, so what’s better to start of 2009 than by doing some house cleaning. I’ve let the axe work it’s way through my folder of unfinished projects with no mercy. It was time to kill some darlings where just too much…

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Goblin – Revisit

Goblin – Revisit

The summer is here, and I’ll have at least a month of free time, getting some things of the ground. To get my juices flowing I decided to finish some old projects that’s been sitting lonely for a long time, and by that be able to soon send a bunch of files to my archive…

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Destrachan – Sculpting is finished

Destrachan – Sculpting is finished

As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty…

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Destrachan – The Sculpting is almost there

Destrachan – The Sculpting is almost there

Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment.
I made the render above in Modo by taking my low resolution base mesh and exporting a displacement…

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Destrachan – Made a decent UV Map

Destrachan – Made a decent UV Map

When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…

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Destrachan – Something evil has begun

Destrachan – Something evil has begun

I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though.
To get my juices flowing and get back in the groove I started a new project today (again… hehe). Well,…

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