Posts Tagged ‘Workflow’

LightWave 3D video tutorial – Using TrueArt’s EasySplit

LightWave 3D video tutorial – Using TrueArt’s EasySplit

A few days ago I got a question in relation to the article I posted some months back, tips to speed up the modeling workflow in LightWave, concerning the TrueArt’s plugins that I use. How I actually incorporate them in my workflow.
So I thought it would be a nice idea to make a video tutorial on …

Read More...

Skin and hair updates on Elly + bonus FiberFX script

Skin and hair updates on Elly + bonus FiberFX script

I had some time tonight to make a few small updates to Elly. It’s getting closer to completion.
Here’s the latest render test, the hair definitely needs more work…
I didn’t have so much time to work with this tonight, but since yesterday I have done a few things anyway.
I cleaned up some more of the …

Read More...

Style your hair guides – ASE Spline Importer for LightWave 3D

Style your hair guides – ASE Spline Importer for LightWave 3D

LightWave 3D has some excellent rendering options for hair, the native FiberFX as well as the Sasquatch plugin from Worley Labs. Unfortunately the actual creation and styling of hair guides is still a bit cumbersome in LightWave, which is a shame really as the quality of the renders can be of outstanding quality.
FiberFX has done …

Read More...

LightWave 3D – A great speed modeling application

LightWave 3D – A great speed modeling application

About a year ago, I wrote a post about customizing modeler, since then I’ve completely switched to a 64-bit environment and with LightWave 9.5 just released, it was about time for an updated version.
LightWave 3D was once known as the fastest polygon and subdivision modeler on the market. The modeling workflow was considered one of …

Read More...

Color Management in LightWave – Second Attempt

Color Management in LightWave – Second Attempt

Just a quickie…
I’ve been developing my workflow for my film project for some time. I want to have a rock solid pipeline setup so when I go full blast I can aim all my focus at the creative parts. So far I’ve concentrated mostly on the asset exchange, getting meshes and animations in and out …

Read More...

A small Innkeeper update

A small Innkeeper update

I just wanted to post a small update. I’ve had a very busy week so far, so there haven’t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished.
I have …

Read More...

Some LightWave 3D modeling tips and tricks

Some LightWave 3D modeling tips and tricks

Aug 17, 2008: I’ve written a more updated version of this post here.
This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it useful.
I’m …

Read More...

ZBrush + LightWave 3D = True!

ZBrush + LightWave 3D = True!

It was time! Time at last to bring one of my creations into another renderer than ZBrush. I doodled up something in ZBrush and moved it into LightWave 3D for rendering this time. Below is a rendering of my only 2470 polygons large mesh inside of LightWave with a displacement map.
It did actually take some …

Read More...

ZBrush 3 is here!

ZBrush 3 is here!

The development phase has been going on for years and what originally was supposed to be ZBrush 2.5 now finally hit the streets as a more significant upgrade, and got the 3.0 extension instead. Pixologic has worked hard on this update and it has been well worth the wait! Woohoo!
I just got my upgrade link …

Read More...

A few 2007 updates

A few 2007 updates

Already into February and I haven’t yet posted a blog entry in 2007. The two first months this year have been unbelievable hectic. I had to rearrange a lot of things and start planning how 2007 should work out for me. Anyway, the first blog post of the year is finally here.
The image above is …

Read More...

Page 1 of 212»