Posts Tagged ‘ZBrush’

New Character Started – The Innkeeper

New Character Started – The Innkeeper

I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting.
So here is the first quick draft of a character called…

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Destrachan – Painted and Rigged

Destrachan – Painted and Rigged

Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D.
When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some Inverse…

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Destrachan – First pass of painting

Destrachan – First pass of painting

Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image.
It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture so…

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Destrachan – Sculpting is finished

Destrachan – Sculpting is finished

As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty…

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Destrachan – The Sculpting is almost there

Destrachan – The Sculpting is almost there

Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment.
I made the render above in Modo by taking my low resolution base mesh and exporting a displacement…

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Destrachan – Made a decent UV Map

Destrachan – Made a decent UV Map

When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…

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Destrachan – Sculpting the evil

Destrachan – Sculpting the evil

Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it.
Anyway, continuing from the last…

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A quick ZBrush Pin-Up doodle I made this morning

Pin-up morning doodle

Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session.
It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out of…

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Visual Steps from ZBrush to displaced LightWave render

ZBrush + LightWave 3D = True!

It was time! Time at last to bring one of my creations into another renderer than ZBrush. I doodled up something in ZBrush and moved it into LightWave 3D for rendering this time. Below is a rendering of my only 2470 polygons large mesh inside of LightWave with a displacement map.
It did actually take some…

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A test render of the Chupacabra doodle

Chupacabra – Rendered Update

A small update on the doodle I posted earlier today.
I wasn’t completely happy with the look I got from the default rendering settings in ZBrush, so I spent some time reading up on the different settings and how they worked. So I just wanted to post a new version of this doodle with some improved…

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