Usage

SymmXMirror automatically corrects symmetry errors in an object with a brutal technique. Basically the plugin selects the -X side of the mesh, flattens it, deletes it, mirrors the +X side and merges the points, which is a quick way to restore symmetry in an object if it gets broken.

I added an extra method that tries to intelligently find the center through the object if it or some points has moved away from the 0 position. This is pretty common for instance in situations where the object has been brought to ZBrush and back.

The tool is designed to be used in the initial stages of modeling when symmetry is wanted, when you get into the phase of adding vertex maps, UV maps and such this tool shouldn't be used anymore as it might destroy some of those maps if they are unique on each side.

 

Demonstration Video

Get the Flash Player to see this player.

 

Download

Available downloads for the SymmXMirror tool.

 

Installation

  • Copy the JS_SymmXMirror.lsc to LightWave's plug-in folder.
  • If "Autoscan Plugins" is enabled, just restart LightWave and it's installed.
  • Else, locate the "Add Plugins" button in LightWave and add it manually.

My advise is to add the tool to a convenient spot in your modeler's menu. Then all you have to do is press the button to let the plugin do it's "magic" when the symmetry gets lost in an object.

 

Compability

SymmXMirror has been tested on LightWave 3D 9.x, win32 and win64. As far as I know it should also work fine on the Mac.

 

Changelog

The development history of SymmXMirror.

Version 1.1 - 4 Jul 2008

  • Added a Progress Monitor when processing dense high polycount meshes.
  • The script can now be safely aborted while the progress monitor runs by pressing ESC.

Version 1.01 - 28 Jun 2008

  • Minor Update, changed the internal name of SymmXMirror to include the prefix JS_.

Version 1.0 - 17 Feb 2008

  • Initial release of the plugin.